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perl540Packages.SDL: fix build
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2 changed files with 19 additions and 0 deletions
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pkgs/development/perl-modules/sdl-compat-bit-depth.patch
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16
pkgs/development/perl-modules/sdl-compat-bit-depth.patch
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@ -0,0 +1,16 @@
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diff --git a/t/core_surface.t b/t/core_surface.t
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index 897536b6..03efa859 100644
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--- a/t/core_surface.t
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+++ b/t/core_surface.t
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@@ -51,7 +51,10 @@ is( $image->h, 32, 'image has height' );
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my $pixel_format = $image->format;
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isa_ok( $pixel_format, 'SDL::PixelFormat' );
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-is( $pixel_format->BitsPerPixel, 8, ' BitsPerPixel' );
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+# the bitmap has a bitdepth of 4
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+# SDL_classic could not allocate less than full bytes per pixel
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+# sdl12-compat returns the actual bit depth of the image here
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+is( $pixel_format->BitsPerPixel, 4, ' BitsPerPixel' );
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is( $pixel_format->BytesPerPixel, 1, ' BytesPerPixel' );
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is( $pixel_format->Rloss, 8, ' Rloss' );
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is( $pixel_format->Gloss, 8, ' Gloss' );
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@ -30215,6 +30215,9 @@ with self;
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patches = [
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patches = [
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# https://github.com/PerlGameDev/SDL/pull/304
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# https://github.com/PerlGameDev/SDL/pull/304
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../development/perl-modules/sdl-modern-perl.patch
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../development/perl-modules/sdl-modern-perl.patch
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# sdl-compat correctly reports the bit depth of the test image,
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# while SDL_classic rounded to the next byte
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../development/perl-modules/sdl-compat-bit-depth.patch
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(fetchpatch {
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(fetchpatch {
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url = "https://aur.archlinux.org/cgit/aur.git/plain/surface-xs-declare-calc-offset-earlier.diff?h=perl-sdl&id=d4b6da86d33046cde0e84fa2cd6eaccff1667cab";
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url = "https://aur.archlinux.org/cgit/aur.git/plain/surface-xs-declare-calc-offset-earlier.diff?h=perl-sdl&id=d4b6da86d33046cde0e84fa2cd6eaccff1667cab";
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hash = "sha256-dQ2O4dO18diSAilSZrZj6II+mBuKKI3cx9fR1SJqUvo=";
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hash = "sha256-dQ2O4dO18diSAilSZrZj6II+mBuKKI3cx9fR1SJqUvo=";
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