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When a BackgroundAction completes, it resolves a Promise (stored on the BackgroundAction object) with a reference to itself. The Promise will never unset this resolved value, thus it will hold a strong reference to the BackgroundAction until it is destroyed. But because the Promise is owned by the BackgroundAction itself, we have a reference cycle, and neither object can be destroyed. The only user of BackgroundAction is the ImageDecoder process. The consequence was that the ImageDecoder process would never release any image data for successfully decoded images. To fix this, instead of storing the promise on the class itself, we can just create it as a local variable and pass it around.
128 lines
4.6 KiB
C++
128 lines
4.6 KiB
C++
/*
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* Copyright (c) 2019-2020, Sergey Bugaev <bugaevc@serenityos.org>
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* Copyright (c) 2021, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2022-2023, the SerenityOS developers.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/Function.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Optional.h>
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#include <AK/Queue.h>
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#include <LibCore/Event.h>
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#include <LibCore/EventLoop.h>
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#include <LibCore/EventReceiver.h>
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#include <LibCore/Promise.h>
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#include <LibThreading/Thread.h>
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namespace Threading {
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template<typename Result>
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class BackgroundAction;
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class BackgroundActionBase {
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template<typename Result>
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friend class BackgroundAction;
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private:
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BackgroundActionBase() = default;
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static void enqueue_work(ESCAPING Function<void()>);
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static Thread& background_thread();
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};
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template<typename Result>
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class BackgroundAction final
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: public Core::EventReceiver
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, private BackgroundActionBase {
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C_OBJECT(BackgroundAction);
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public:
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// Promise is an implementation detail of BackgroundAction in order to communicate with EventLoop.
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// All of the promise's callbacks and state are either managed by us or by EventLoop.
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using Promise = Core::Promise<NonnullRefPtr<Core::EventReceiver>>;
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virtual ~BackgroundAction() = default;
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Optional<Result> const& result() const { return m_result; }
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Optional<Result>& result() { return m_result; }
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void cancel() { m_canceled = true; }
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// If your action is long-running, you should periodically check the cancel state and possibly return early.
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bool is_canceled() const { return m_canceled; }
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private:
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BackgroundAction(ESCAPING Function<ErrorOr<Result>(BackgroundAction&)> action, ESCAPING Function<ErrorOr<void>(Result)> on_complete, ESCAPING Optional<Function<void(Error)>> on_error = {})
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: m_action(move(action))
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, m_on_complete(move(on_complete))
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{
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auto promise = Promise::construct();
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if (m_on_complete) {
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promise->on_resolution = [](NonnullRefPtr<Core::EventReceiver>& object) -> ErrorOr<void> {
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auto self = static_ptr_cast<BackgroundAction<Result>>(object);
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VERIFY(self->m_result.has_value());
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if (auto maybe_error = self->m_on_complete(self->m_result.value()); maybe_error.is_error())
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self->m_on_error(maybe_error.release_error());
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return {};
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};
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Core::EventLoop::current().add_job(promise);
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}
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if (on_error.has_value())
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m_on_error = on_error.release_value();
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enqueue_work([self = NonnullRefPtr(*this), promise = move(promise), origin_event_loop = &Core::EventLoop::current()]() mutable {
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auto result = self->m_action(*self);
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// The event loop cancels the promise when it exits.
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self->m_canceled |= promise->is_rejected();
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// All of our work was successful and we weren't cancelled; resolve the event loop's promise.
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if (!self->m_canceled && !result.is_error()) {
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self->m_result = result.release_value();
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// If there is no completion callback, we don't rely on the user keeping around the event loop.
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if (self->m_on_complete) {
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origin_event_loop->deferred_invoke([self, promise = move(promise)] {
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// Our promise's resolution function will never error.
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(void)promise->resolve(*self);
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});
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origin_event_loop->wake();
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}
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} else {
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// We were either unsuccessful or cancelled (in which case there is no error).
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auto error = Error::from_errno(ECANCELED);
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if (result.is_error())
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error = result.release_error();
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promise->reject(Error::from_errno(ECANCELED));
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if (!self->m_canceled && self->m_on_error) {
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origin_event_loop->deferred_invoke([self, error = move(error)]() mutable {
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self->m_on_error(move(error));
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});
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origin_event_loop->wake();
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} else if (self->m_on_error) {
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self->m_on_error(move(error));
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}
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}
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});
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}
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Function<ErrorOr<Result>(BackgroundAction&)> m_action;
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Function<ErrorOr<void>(Result)> m_on_complete;
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Function<void(Error)> m_on_error = [](Error error) {
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dbgln("Error occurred while running a BackgroundAction: {}", error);
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};
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Optional<Result> m_result;
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bool m_canceled { false };
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};
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void quit_background_thread();
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}
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