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ladybird/Libraries/LibWeb/Painting/Command.h
2024-11-25 21:13:53 +01:00

473 lines
12 KiB
C++

/*
* Copyright (c) 2024, Aliaksandr Kalenik <kalenik.aliaksandr@gmail.com>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Forward.h>
#include <AK/NonnullRefPtr.h>
#include <AK/SegmentedVector.h>
#include <AK/Utf8View.h>
#include <AK/Vector.h>
#include <LibGfx/Color.h>
#include <LibGfx/Forward.h>
#include <LibGfx/Gradients.h>
#include <LibGfx/ImmutableBitmap.h>
#include <LibGfx/LineStyle.h>
#include <LibGfx/PaintStyle.h>
#include <LibGfx/PaintingSurface.h>
#include <LibGfx/Palette.h>
#include <LibGfx/Path.h>
#include <LibGfx/Point.h>
#include <LibGfx/Rect.h>
#include <LibGfx/ScalingMode.h>
#include <LibGfx/Size.h>
#include <LibGfx/TextAlignment.h>
#include <LibGfx/TextLayout.h>
#include <LibWeb/CSS/ComputedValues.h>
#include <LibWeb/CSS/Enums.h>
#include <LibWeb/Painting/BorderRadiiData.h>
#include <LibWeb/Painting/BorderRadiusCornerClipper.h>
#include <LibWeb/Painting/GradientData.h>
#include <LibWeb/Painting/PaintBoxShadowParams.h>
#include <LibWeb/Painting/PaintStyle.h>
namespace Web::Painting {
class DisplayList;
struct DrawGlyphRun {
NonnullRefPtr<Gfx::GlyphRun> glyph_run;
double scale { 1 };
Gfx::IntRect rect;
Gfx::FloatPoint translation;
Color color;
Gfx::Orientation orientation { Gfx::Orientation::Horizontal };
[[nodiscard]] Gfx::IntRect bounding_rect() const { return rect; }
void translate_by(Gfx::IntPoint const& offset);
};
struct FillRect {
Gfx::IntRect rect;
Color color;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return rect; }
void translate_by(Gfx::IntPoint const& offset) { rect.translate_by(offset); }
};
struct DrawPaintingSurface {
Gfx::IntRect dst_rect;
NonnullRefPtr<Gfx::PaintingSurface> surface;
Gfx::IntRect src_rect;
Gfx::ScalingMode scaling_mode;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return dst_rect; }
void translate_by(Gfx::IntPoint const& offset) { dst_rect.translate_by(offset); }
};
struct DrawScaledImmutableBitmap {
Gfx::IntRect dst_rect;
NonnullRefPtr<Gfx::ImmutableBitmap> bitmap;
Gfx::IntRect src_rect;
Gfx::ScalingMode scaling_mode;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return dst_rect; }
void translate_by(Gfx::IntPoint const& offset) { dst_rect.translate_by(offset); }
};
struct DrawRepeatedImmutableBitmap {
struct Repeat {
bool x { false };
bool y { false };
};
Gfx::IntRect dst_rect;
Gfx::IntRect clip_rect;
NonnullRefPtr<Gfx::ImmutableBitmap> bitmap;
Gfx::ScalingMode scaling_mode;
Repeat repeat;
void translate_by(Gfx::IntPoint const& offset) { dst_rect.translate_by(offset); }
};
struct Save { };
struct Restore { };
struct Translate {
Gfx::IntPoint delta;
void translate_by(Gfx::IntPoint const& offset) { delta.translate_by(offset); }
};
struct AddClipRect {
Gfx::IntRect rect;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return rect; }
bool is_clip_or_mask() const { return true; }
void translate_by(Gfx::IntPoint const& offset) { rect.translate_by(offset); }
};
struct StackingContextTransform {
Gfx::FloatPoint origin;
Gfx::FloatMatrix4x4 matrix;
};
struct PushStackingContext {
float opacity;
// The bounding box of the source paintable (pre-transform).
Gfx::IntRect source_paintable_rect;
// A translation to be applied after the stacking context has been transformed.
StackingContextTransform transform;
Optional<Gfx::Path> clip_path = {};
void translate_by(Gfx::IntPoint const& offset)
{
source_paintable_rect.translate_by(offset);
transform.origin.translate_by(offset.to_type<float>());
}
};
struct PopStackingContext { };
struct PaintLinearGradient {
Gfx::IntRect gradient_rect;
LinearGradientData linear_gradient_data;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return gradient_rect; }
void translate_by(Gfx::IntPoint const& offset)
{
gradient_rect.translate_by(offset);
}
};
struct PaintOuterBoxShadow {
PaintBoxShadowParams box_shadow_params;
[[nodiscard]] Gfx::IntRect bounding_rect() const;
void translate_by(Gfx::IntPoint const& offset);
};
struct PaintInnerBoxShadow {
PaintBoxShadowParams box_shadow_params;
[[nodiscard]] Gfx::IntRect bounding_rect() const;
void translate_by(Gfx::IntPoint const& offset);
};
struct PaintTextShadow {
NonnullRefPtr<Gfx::GlyphRun> glyph_run;
double glyph_run_scale { 1 };
Gfx::IntRect shadow_bounding_rect;
Gfx::IntRect text_rect;
Gfx::IntPoint draw_location;
int blur_radius;
Color color;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return { draw_location, shadow_bounding_rect.size() }; }
void translate_by(Gfx::IntPoint const& offset) { draw_location.translate_by(offset); }
};
struct FillRectWithRoundedCorners {
Gfx::IntRect rect;
Color color;
CornerRadii corner_radii;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return rect; }
void translate_by(Gfx::IntPoint const& offset) { rect.translate_by(offset); }
};
struct FillPathUsingColor {
Gfx::IntRect path_bounding_rect;
Gfx::Path path;
Color color;
Gfx::WindingRule winding_rule;
Gfx::FloatPoint aa_translation;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return path_bounding_rect; }
void translate_by(Gfx::IntPoint const& offset)
{
path_bounding_rect.translate_by(offset);
aa_translation.translate_by(offset.to_type<float>());
}
};
struct FillPathUsingPaintStyle {
Gfx::IntRect path_bounding_rect;
Gfx::Path path;
PaintStyle paint_style;
Gfx::WindingRule winding_rule;
float opacity;
Gfx::FloatPoint aa_translation;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return path_bounding_rect; }
void translate_by(Gfx::IntPoint const& offset)
{
path_bounding_rect.translate_by(offset);
aa_translation.translate_by(offset.to_type<float>());
}
};
struct StrokePathUsingColor {
Gfx::Path::CapStyle cap_style;
Gfx::Path::JoinStyle join_style;
float miter_limit;
Vector<float> dash_array;
float dash_offset;
Gfx::IntRect path_bounding_rect;
Gfx::Path path;
Color color;
float thickness;
Gfx::FloatPoint aa_translation;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return path_bounding_rect; }
void translate_by(Gfx::IntPoint const& offset)
{
path_bounding_rect.translate_by(offset);
aa_translation.translate_by(offset.to_type<float>());
}
};
struct StrokePathUsingPaintStyle {
Gfx::Path::CapStyle cap_style;
Gfx::Path::JoinStyle join_style;
float miter_limit;
Vector<float> dash_array;
float dash_offset;
Gfx::IntRect path_bounding_rect;
Gfx::Path path;
PaintStyle paint_style;
float thickness;
float opacity = 1.0f;
Gfx::FloatPoint aa_translation;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return path_bounding_rect; }
void translate_by(Gfx::IntPoint const& offset)
{
path_bounding_rect.translate_by(offset);
aa_translation.translate_by(offset.to_type<float>());
}
};
struct DrawEllipse {
Gfx::IntRect rect;
Color color;
int thickness;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return rect; }
void translate_by(Gfx::IntPoint const& offset)
{
rect.translate_by(offset);
}
};
struct FillEllipse {
Gfx::IntRect rect;
Color color;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return rect; }
void translate_by(Gfx::IntPoint const& offset)
{
rect.translate_by(offset);
}
};
struct DrawLine {
Color color;
Gfx::IntPoint from;
Gfx::IntPoint to;
int thickness;
Gfx::LineStyle style;
Color alternate_color;
void translate_by(Gfx::IntPoint const& offset)
{
from.translate_by(offset);
to.translate_by(offset);
}
};
struct ApplyBackdropFilter {
Gfx::IntRect backdrop_region;
BorderRadiiData border_radii_data;
CSS::ResolvedFilter backdrop_filter;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return backdrop_region; }
void translate_by(Gfx::IntPoint const& offset)
{
backdrop_region.translate_by(offset);
}
};
struct DrawRect {
Gfx::IntRect rect;
Color color;
bool rough;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return rect; }
void translate_by(Gfx::IntPoint const& offset) { rect.translate_by(offset); }
};
struct PaintRadialGradient {
Gfx::IntRect rect;
RadialGradientData radial_gradient_data;
Gfx::IntPoint center;
Gfx::IntSize size;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return rect; }
void translate_by(Gfx::IntPoint const& offset) { rect.translate_by(offset); }
};
struct PaintConicGradient {
Gfx::IntRect rect;
ConicGradientData conic_gradient_data;
Gfx::IntPoint position;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return rect; }
void translate_by(Gfx::IntPoint const& offset) { rect.translate_by(offset); }
};
struct DrawTriangleWave {
Gfx::IntPoint p1;
Gfx::IntPoint p2;
Color color;
int amplitude;
int thickness;
void translate_by(Gfx::IntPoint const& offset)
{
p1.translate_by(offset);
p2.translate_by(offset);
}
};
struct AddRoundedRectClip {
CornerRadii corner_radii;
Gfx::IntRect border_rect;
CornerClip corner_clip;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return border_rect; }
bool is_clip_or_mask() const { return true; }
void translate_by(Gfx::IntPoint const& offset) { border_rect.translate_by(offset); }
};
struct AddMask {
RefPtr<DisplayList> display_list;
Gfx::IntRect rect;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return rect; }
bool is_clip_or_mask() const { return true; }
void translate_by(Gfx::IntPoint const& offset)
{
rect.translate_by(offset);
}
};
struct PaintNestedDisplayList {
RefPtr<DisplayList> display_list;
Gfx::IntRect rect;
[[nodiscard]] Gfx::IntRect bounding_rect() const { return rect; }
void translate_by(Gfx::IntPoint const& offset)
{
rect.translate_by(offset);
}
};
struct PaintScrollBar {
int scroll_frame_id;
Gfx::IntRect rect;
CSSPixelFraction scroll_size;
bool vertical;
void translate_by(Gfx::IntPoint const& offset)
{
rect.translate_by(offset);
}
};
struct ApplyOpacity {
float opacity;
};
struct ApplyFilters {
CSS::ResolvedFilter filter;
};
struct ApplyTransform {
Gfx::FloatPoint origin;
Gfx::FloatMatrix4x4 matrix;
void translate_by(Gfx::IntPoint const& offset)
{
origin.translate_by(offset.to_type<float>());
}
};
struct ApplyMaskBitmap {
Gfx::IntPoint origin;
NonnullRefPtr<Gfx::ImmutableBitmap> bitmap;
Gfx::Bitmap::MaskKind kind;
void translate_by(Gfx::IntPoint const& offset)
{
origin.translate_by(offset);
}
};
using Command = Variant<
DrawGlyphRun,
FillRect,
DrawPaintingSurface,
DrawScaledImmutableBitmap,
DrawRepeatedImmutableBitmap,
Save,
Restore,
Translate,
AddClipRect,
PushStackingContext,
PopStackingContext,
PaintLinearGradient,
PaintRadialGradient,
PaintConicGradient,
PaintOuterBoxShadow,
PaintInnerBoxShadow,
PaintTextShadow,
FillRectWithRoundedCorners,
FillPathUsingColor,
FillPathUsingPaintStyle,
StrokePathUsingColor,
StrokePathUsingPaintStyle,
DrawEllipse,
FillEllipse,
DrawLine,
ApplyBackdropFilter,
DrawRect,
DrawTriangleWave,
AddRoundedRectClip,
AddMask,
PaintNestedDisplayList,
PaintScrollBar,
ApplyOpacity,
ApplyFilters,
ApplyTransform,
ApplyMaskBitmap>;
}