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Instead of letting every [[Call]] implementation allocate an ExecutionContext, we now make that a responsibility of the caller. The main point of this exercise is to allow the Call instruction to write function arguments directly into the callee ExecutionContext instead of copying them later. This makes function calls significantly faster: - 10-20% faster on micro-benchmarks (depending on argument count) - 4% speedup on Kraken - 2% speedup on Octane - 5% speedup on JetStream
177 lines
7.3 KiB
C++
177 lines
7.3 KiB
C++
/*
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* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/AbstractOperations.h>
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#include <LibJS/Runtime/ShadowRealm.h>
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#include <LibJS/Runtime/WrappedFunction.h>
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namespace JS {
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GC_DEFINE_ALLOCATOR(WrappedFunction);
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// 3.1.1 WrappedFunctionCreate ( callerRealm: a Realm Record, Target: a function object, ), https://tc39.es/proposal-shadowrealm/#sec-wrappedfunctioncreate
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ThrowCompletionOr<GC::Ref<WrappedFunction>> WrappedFunction::create(Realm& realm, Realm& caller_realm, FunctionObject& target)
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{
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auto& vm = realm.vm();
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// 1. Let internalSlotsList be the internal slots listed in Table 2, plus [[Prototype]] and [[Extensible]].
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// 2. Let wrapped be MakeBasicObject(internalSlotsList).
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// 3. Set wrapped.[[Prototype]] to callerRealm.[[Intrinsics]].[[%Function.prototype%]].
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// 4. Set wrapped.[[Call]] as described in 2.1.
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// 5. Set wrapped.[[WrappedTargetFunction]] to Target.
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// 6. Set wrapped.[[Realm]] to callerRealm.
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auto& prototype = *caller_realm.intrinsics().function_prototype();
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auto wrapped = realm.create<WrappedFunction>(caller_realm, target, prototype);
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// 7. Let result be CopyNameAndLength(wrapped, Target).
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auto result = copy_name_and_length(vm, *wrapped, target);
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// 8. If result is an Abrupt Completion, throw a TypeError exception.
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if (result.is_throw_completion())
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return vm.throw_completion<TypeError>(ErrorType::WrappedFunctionCopyNameAndLengthThrowCompletion);
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// 9. Return wrapped.
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return wrapped;
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}
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// 2 Wrapped Function Exotic Objects, https://tc39.es/proposal-shadowrealm/#sec-wrapped-function-exotic-objects
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WrappedFunction::WrappedFunction(Realm& realm, FunctionObject& wrapped_target_function, Object& prototype)
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: FunctionObject(prototype)
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, m_wrapped_target_function(wrapped_target_function)
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, m_realm(realm)
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{
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}
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void WrappedFunction::visit_edges(Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_wrapped_target_function);
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visitor.visit(m_realm);
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}
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// 2.1 [[Call]] ( thisArgument, argumentsList ), https://tc39.es/proposal-shadowrealm/#sec-wrapped-function-exotic-objects-call-thisargument-argumentslist
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ThrowCompletionOr<Value> WrappedFunction::internal_call(ExecutionContext& callee_context, Value this_argument)
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{
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auto& vm = this->vm();
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// 1. Let callerContext be the running execution context.
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// NOTE: No-op, kept by the VM in its execution context stack.
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// 2. Let calleeContext be PrepareForWrappedFunctionCall(F).
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prepare_for_wrapped_function_call(*this, callee_context);
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// 3. Assert: calleeContext is now the running execution context.
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VERIFY(&vm.running_execution_context() == &callee_context);
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// 4. Let result be Completion(OrdinaryWrappedFunctionCall(F, thisArgument, argumentsList)).
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auto result = ordinary_wrapped_function_call(*this, this_argument, callee_context.arguments);
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// 5. Remove calleeContext from the execution context stack and restore callerContext as the running execution context.
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vm.pop_execution_context();
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// 6. Return ? result.
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return result;
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}
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ThrowCompletionOr<void> WrappedFunction::get_stack_frame_size(size_t& registers_and_constants_and_locals_count, size_t& argument_count)
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{
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return m_wrapped_target_function->get_stack_frame_size(registers_and_constants_and_locals_count, argument_count);
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}
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// 2.2 OrdinaryWrappedFunctionCall ( F: a wrapped function exotic object, thisArgument: an ECMAScript language value, argumentsList: a List of ECMAScript language values, ), https://tc39.es/proposal-shadowrealm/#sec-ordinary-wrapped-function-call
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ThrowCompletionOr<Value> ordinary_wrapped_function_call(WrappedFunction& function, Value this_argument, Span<Value> arguments_list)
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{
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auto& vm = function.vm();
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// 1. Let target be F.[[WrappedTargetFunction]].
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auto& target = function.wrapped_target_function();
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// 2. Assert: IsCallable(target) is true.
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VERIFY(Value(&target).is_function());
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// 3. Let callerRealm be F.[[Realm]].
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auto* caller_realm = function.realm();
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// 4. NOTE: Any exception objects produced after this point are associated with callerRealm.
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VERIFY(vm.current_realm() == caller_realm);
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// 5. Let targetRealm be ? GetFunctionRealm(target).
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auto* target_realm = TRY(get_function_realm(vm, target));
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// 6. Let wrappedArgs be a new empty List.
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auto wrapped_args = GC::RootVector<Value> { vm.heap() };
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wrapped_args.ensure_capacity(arguments_list.size());
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// 7. For each element arg of argumentsList, do
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for (auto const& arg : arguments_list) {
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// a. Let wrappedValue be ? GetWrappedValue(targetRealm, arg).
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auto wrapped_value = TRY(get_wrapped_value(vm, *target_realm, arg));
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// b. Append wrappedValue to wrappedArgs.
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wrapped_args.append(wrapped_value);
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}
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// 8. Let wrappedThisArgument to ? GetWrappedValue(targetRealm, thisArgument).
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auto wrapped_this_argument = TRY(get_wrapped_value(vm, *target_realm, this_argument));
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// 9. Let result be the Completion Record of Call(target, wrappedThisArgument, wrappedArgs).
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auto result = call(vm, &target, wrapped_this_argument, wrapped_args.span());
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// 10. If result.[[Type]] is normal or result.[[Type]] is return, then
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if (!result.is_throw_completion()) {
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// a. Return ? GetWrappedValue(callerRealm, result.[[Value]]).
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return get_wrapped_value(vm, *caller_realm, result.value());
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}
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// 11. Else,
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else {
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// a. Throw a TypeError exception.
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return vm.throw_completion<TypeError>(ErrorType::WrappedFunctionCallThrowCompletion);
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}
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// NOTE: Also see "Editor's Note" in the spec regarding the TypeError above.
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}
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// 2.3 PrepareForWrappedFunctionCall ( F: a wrapped function exotic object, ), https://tc39.es/proposal-shadowrealm/#sec-prepare-for-wrapped-function-call
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void prepare_for_wrapped_function_call(WrappedFunction& function, ExecutionContext& callee_context)
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{
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auto& vm = function.vm();
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// 1. Let callerContext be the running execution context.
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auto const& caller_context = vm.running_execution_context();
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// 2. Let calleeContext be a new execution context.
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// NOTE: In the specification, PrepareForWrappedFunctionCall "returns" a new callee execution context.
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// To avoid heap allocations, we put our ExecutionContext objects on the C++ stack instead.
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// Whoever calls us should put an ExecutionContext on their stack and pass that as the `callee_context`.
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// 3. Set the Function of calleeContext to F.
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callee_context.function = &const_cast<WrappedFunction&>(function);
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// 4. Let calleeRealm be F.[[Realm]].
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auto* callee_realm = function.realm();
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// 5. Set the Realm of calleeContext to calleeRealm.
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callee_context.realm = callee_realm;
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// 6. Set the ScriptOrModule of calleeContext to null.
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callee_context.script_or_module = {};
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// 7. If callerContext is not already suspended, suspend callerContext.
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// NOTE: We don't support this concept yet.
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(void)caller_context;
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// 8. Push calleeContext onto the execution context stack; calleeContext is now the running execution context.
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vm.push_execution_context(callee_context);
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// 9. NOTE: Any exception objects produced after this point are associated with calleeRealm.
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// 10. Return calleeContext.
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// NOTE: No-op, see NOTE after step 2.
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}
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}
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