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ladybird/Userland/Games/Pong/main.cpp
Andreas Kling 687a12d7fb Userland: Add GUI::Window::add_menu() and use it everywhere
Applications previously had to create a GUI::Menubar object, add menus
to it, and then call GUI::Window::set_menubar().

This patch introduces GUI::Window::add_menu() which creates the menubar
automatically and adds items to it. Application code becomes slightly
simpler as a result. :^)
2021-07-21 21:24:26 +02:00

67 lines
1.7 KiB
C++

/*
* Copyright (c) 2020, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "Game.h"
#include <LibCore/ConfigFile.h>
#include <LibGUI/Application.h>
#include <LibGUI/Icon.h>
#include <LibGUI/Menu.h>
#include <LibGUI/Menubar.h>
#include <LibGUI/Window.h>
#include <LibGfx/Bitmap.h>
#include <unistd.h>
int main(int argc, char** argv)
{
if (pledge("stdio rpath wpath cpath recvfd sendfd cpath unix", nullptr) < 0) {
perror("pledge");
return 1;
}
auto app = GUI::Application::construct(argc, argv);
if (pledge("stdio rpath wpath cpath recvfd sendfd", nullptr) < 0) {
perror("pledge");
return 1;
}
auto config = Core::ConfigFile::get_for_app("Pong");
if (unveil("/res", "r") < 0) {
perror("unveil");
return 1;
}
if (unveil(config->filename().characters(), "rwc") < 0) {
perror("unveil");
return 1;
}
if (unveil(nullptr, nullptr) < 0) {
perror("unveil");
return 1;
}
auto window = GUI::Window::construct();
window->resize(Pong::Game::game_width, Pong::Game::game_height);
auto app_icon = GUI::Icon::default_icon("app-pong");
window->set_icon(app_icon.bitmap_for_size(16));
window->set_title("Pong");
window->set_double_buffering_enabled(false);
window->set_main_widget<Pong::Game>();
window->set_resizable(false);
window->show();
auto& game_menu = window->add_menu("&Game");
game_menu.add_action(GUI::CommonActions::make_quit_action([](auto&) {
GUI::Application::the()->quit();
}));
auto& help_menu = window->add_menu("&Help");
help_menu.add_action(GUI::CommonActions::make_about_action("Pong", app_icon, window));
return app->exec();
}