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ladybird/Userland/Libraries/LibJS/Runtime/ShadowRealmConstructor.cpp
Shannon Booth d1fc76bffd LibJS: Allow host to create ShadowRealm global object
This implements the proposed update to the ShadowRealm proposal for
integrating the ShadowRealm specification into the web platform.
2024-10-23 11:29:53 -06:00

89 lines
3.4 KiB
C++

/*
* Copyright (c) 2021-2023, Linus Groh <linusg@serenityos.org>
* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibJS/Runtime/AbstractOperations.h>
#include <LibJS/Runtime/ShadowRealm.h>
#include <LibJS/Runtime/ShadowRealmConstructor.h>
namespace JS {
JS_DEFINE_ALLOCATOR(ShadowRealmConstructor);
// 3.2 The ShadowRealm Constructor, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm-constructor
ShadowRealmConstructor::ShadowRealmConstructor(Realm& realm)
: NativeFunction(realm.vm().names.ShadowRealm.as_string(), realm.intrinsics().function_prototype())
{
}
void ShadowRealmConstructor::initialize(Realm& realm)
{
auto& vm = this->vm();
Base::initialize(realm);
// 3.3.1 ShadowRealm.prototype, https://tc39.es/proposal-shadowrealm/#sec-shadowrealm.prototype
define_direct_property(vm.names.prototype, realm.intrinsics().shadow_realm_prototype(), 0);
define_direct_property(vm.names.length, Value(0), Attribute::Configurable);
}
// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
ThrowCompletionOr<Value> ShadowRealmConstructor::call()
{
auto& vm = this->vm();
// 1. If NewTarget is undefined, throw a TypeError exception.
return vm.throw_completion<TypeError>(ErrorType::ConstructorWithoutNew, vm.names.ShadowRealm);
}
// https://github.com/tc39/proposal-shadowrealm/pull/392
static ThrowCompletionOr<NonnullGCPtr<Object>> initialize_shadow_realm(ShadowRealm& object)
{
auto& vm = object.vm();
// 1. Let context be the running Javascript execution context.
auto& context = vm.running_execution_context();
// 2. Let realm be the Realm of context.
auto& realm = *context.realm;
// 3. Return ? HostInitializeShadowRealm(realm, context, O).
if (vm.host_initialize_shadow_realm)
return TRY(vm.host_initialize_shadow_realm(realm, context.copy(), object));
// AD-HOC: Fallback for when there is no host defined implementation.
vm.pop_execution_context();
object.set_execution_context(vm.running_execution_context().copy());
object.set_shadow_realm(*vm.running_execution_context().realm);
return Object::create(realm, realm.intrinsics().object_prototype());
}
// 3.2.1 ShadowRealm ( ), https://tc39.es/proposal-shadowrealm/#sec-shadowrealm
// https://github.com/tc39/proposal-shadowrealm/pull/392
ThrowCompletionOr<NonnullGCPtr<Object>> ShadowRealmConstructor::construct(FunctionObject& new_target)
{
auto& vm = this->vm();
// 2. Let O be ? OrdinaryCreateFromConstructor(NewTarget, "%ShadowRealm.prototype%", « [[ShadowRealm]], [[ExecutionContext]] »).
auto object = TRY(ordinary_create_from_constructor<ShadowRealm>(vm, new_target, &Intrinsics::shadow_realm_prototype));
// 3. Perform ? InitializeHostDefinedRealm(). The customizations for creating the global object are to return ? InitializeShadowRealm().
// 4. Let context be the running Javascript execution context.
auto context = TRY(Realm::initialize_host_defined_realm(vm, [&object](JS::Realm&) -> JS::Object* { return MUST(initialize_shadow_realm(object)); }, nullptr));
// 5. Set O.[[ExecutionContext]] to context.
// 6. Let realmRec be the Realm of context.
auto& realm_record = *context->realm;
object->set_execution_context(move(context));
// 7. Set O.[[ShadowRealm]] to realmRec.
object->set_shadow_realm(realm_record);
// 8. Return O.
return object;
}
}