1
0
Fork 0
mirror of https://github.com/LadybirdBrowser/ladybird.git synced 2025-06-12 02:30:30 +09:00
ladybird/Libraries/LibWeb/WebAudio/GainNode.cpp
Andreas Kling a6dfc74e93 LibWeb: Only set prototype once for object with IDL interface
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.

Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.

This knocks off a ~1% profile item on Speedometer 3.
2025-04-20 18:43:11 +02:00

60 lines
1.9 KiB
C++

/*
* Copyright (c) 2024, Shannon Booth <shannon@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibWeb/Bindings/Intrinsics.h>
#include <LibWeb/WebAudio/AudioNode.h>
#include <LibWeb/WebAudio/AudioParam.h>
#include <LibWeb/WebAudio/BaseAudioContext.h>
#include <LibWeb/WebAudio/GainNode.h>
namespace Web::WebAudio {
GC_DEFINE_ALLOCATOR(GainNode);
GainNode::~GainNode() = default;
WebIDL::ExceptionOr<GC::Ref<GainNode>> GainNode::create(JS::Realm& realm, GC::Ref<BaseAudioContext> context, GainOptions const& options)
{
return construct_impl(realm, context, options);
}
// https://webaudio.github.io/web-audio-api/#dom-gainnode-gainnode
WebIDL::ExceptionOr<GC::Ref<GainNode>> GainNode::construct_impl(JS::Realm& realm, GC::Ref<BaseAudioContext> context, GainOptions const& options)
{
// Create the node and allocate memory
auto node = realm.create<GainNode>(realm, context, options);
// Default options for channel count and interpretation
// https://webaudio.github.io/web-audio-api/#GainNode
AudioNodeDefaultOptions default_options;
default_options.channel_count_mode = Bindings::ChannelCountMode::Max;
default_options.channel_interpretation = Bindings::ChannelInterpretation::Speakers;
default_options.channel_count = 2;
// FIXME: Set tail-time to no
TRY(node->initialize_audio_node_options(options, default_options));
return node;
}
GainNode::GainNode(JS::Realm& realm, GC::Ref<BaseAudioContext> context, GainOptions const& options)
: AudioNode(realm, context)
, m_gain(AudioParam::create(realm, context, options.gain, NumericLimits<float>::lowest(), NumericLimits<float>::max(), Bindings::AutomationRate::ARate))
{
}
void GainNode::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(GainNode);
Base::initialize(realm);
}
void GainNode::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_gain);
}
}