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ladybird/Libraries/LibJS/Runtime/FunctionObject.h
Andreas Kling a05be67e4a LibJS: Let invokers (callers) of [[Call]] allocate ExecutionContext
Instead of letting every [[Call]] implementation allocate an
ExecutionContext, we now make that a responsibility of the caller.

The main point of this exercise is to allow the Call instruction
to write function arguments directly into the callee ExecutionContext
instead of copying them later.

This makes function calls significantly faster:
- 10-20% faster on micro-benchmarks (depending on argument count)
- 4% speedup on Kraken
- 2% speedup on Octane
- 5% speedup on JetStream
2025-04-28 01:23:56 +02:00

57 lines
2.2 KiB
C++

/*
* Copyright (c) 2020-2021, Andreas Kling <andreas@ladybird.org>
* Copyright (c) 2021-2022, Linus Groh <linusg@serenityos.org>
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Optional.h>
#include <AK/StringView.h>
#include <LibJS/Runtime/Object.h>
#include <LibJS/Runtime/PrivateEnvironment.h>
#include <LibJS/Runtime/PropertyKey.h>
namespace JS {
class FunctionObject : public Object {
JS_OBJECT(FunctionObject, Object);
public:
virtual ~FunctionObject() = default;
// Table 5: Additional Essential Internal Methods of Function Objects, https://tc39.es/ecma262/#table-additional-essential-internal-methods-of-function-objects
virtual ThrowCompletionOr<void> get_stack_frame_size([[maybe_unused]] size_t& registers_and_constants_and_locals_count, [[maybe_unused]] size_t& argument_count) { return {}; }
virtual ThrowCompletionOr<Value> internal_call(ExecutionContext&, Value this_argument) = 0;
virtual ThrowCompletionOr<GC::Ref<Object>> internal_construct([[maybe_unused]] ReadonlySpan<Value> arguments_list, [[maybe_unused]] FunctionObject& new_target) { VERIFY_NOT_REACHED(); }
void set_function_name(Variant<PropertyKey, PrivateName> const& name_arg, Optional<StringView> const& prefix = {});
void set_function_length(double length);
virtual bool is_strict_mode() const { return false; }
virtual bool has_constructor() const { return false; }
// [[Realm]]
virtual Realm* realm() const { return nullptr; }
virtual Vector<FlyString> const& local_variables_names() const { VERIFY_NOT_REACHED(); }
virtual FunctionParameters const& formal_parameters() const { VERIFY_NOT_REACHED(); }
protected:
explicit FunctionObject(Realm&, Object* prototype, MayInterfereWithIndexedPropertyAccess = MayInterfereWithIndexedPropertyAccess::No);
explicit FunctionObject(Object& prototype, MayInterfereWithIndexedPropertyAccess = MayInterfereWithIndexedPropertyAccess::No);
[[nodiscard]] GC::Ref<PrimitiveString> make_function_name(Variant<PropertyKey, PrivateName> const&, Optional<StringView> const& prefix);
private:
virtual bool is_function() const override { return true; }
};
template<>
inline bool Object::fast_is<FunctionObject>() const { return is_function(); }
}