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Before this change, we were going through the chain of base classes for each IDL interface object and having them set the prototype to their prototype. Instead of doing that, reorder things so that we set the right prototype immediately in Foo::initialize(), and then don't bother in all the base class overrides. This knocks off a ~1% profile item on Speedometer 3.
87 lines
2.3 KiB
C++
87 lines
2.3 KiB
C++
/*
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* Copyright (c) 2024, MacDue <macdue@dueutil.tech>
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* Copyright (c) 2024, Jamie Mansfield <jmansfield@cadixdev.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibWeb/Bindings/Intrinsics.h>
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#include <LibWeb/Bindings/SVGTransformPrototype.h>
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#include <LibWeb/SVG/SVGTransform.h>
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namespace Web::SVG {
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GC_DEFINE_ALLOCATOR(SVGTransform);
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GC::Ref<SVGTransform> SVGTransform::create(JS::Realm& realm)
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{
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return realm.create<SVGTransform>(realm);
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}
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SVGTransform::SVGTransform(JS::Realm& realm)
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: PlatformObject(realm)
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{
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}
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SVGTransform::~SVGTransform() = default;
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void SVGTransform::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(SVGTransform);
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Base::initialize(realm);
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}
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// https://svgwg.org/svg2-draft/single-page.html#coords-__svg__SVGTransform__type
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SVGTransform::Type SVGTransform::type()
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{
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dbgln("FIXME: Implement SVGTransform::type()");
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return SVGTransform::Type::Unknown;
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}
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// https://svgwg.org/svg2-draft/single-page.html#coords-__svg__SVGTransform__angle
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float SVGTransform::angle()
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{
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dbgln("FIXME: Implement SVGTransform::angle()");
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return 0;
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}
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// https://svgwg.org/svg2-draft/single-page.html#coords-__svg__SVGTransform__setTranslate
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void SVGTransform::set_translate(float tx, float ty)
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{
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(void)tx;
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(void)ty;
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dbgln("FIXME: Implement SVGTransform::set_translate(float tx, float ty)");
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}
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// https://svgwg.org/svg2-draft/single-page.html#coords-__svg__SVGTransform__setScale
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void SVGTransform::set_scale(float sx, float sy)
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{
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(void)sx;
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(void)sy;
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dbgln("FIXME: Implement SVGTransform::set_scale(float sx, float sy)");
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}
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// https://svgwg.org/svg2-draft/single-page.html#coords-__svg__SVGTransform__setRotate
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void SVGTransform::set_rotate(float angle, float cx, float cy)
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{
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(void)angle;
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(void)cx;
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(void)cy;
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dbgln("FIXME: Implement SVGTransform::set_rotate(float angle, float cx, float cy)");
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}
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// https://svgwg.org/svg2-draft/single-page.html#coords-__svg__SVGTransform__setSkewX
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void SVGTransform::set_skew_x(float angle)
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{
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(void)angle;
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dbgln("FIXME: Implement SVGTransform::set_skew_x(float angle)");
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}
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// https://svgwg.org/svg2-draft/single-page.html#coords-__svg__SVGTransform__setSkewY
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void SVGTransform::set_skew_y(float angle)
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{
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(void)angle;
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dbgln("FIXME: Implement SVGTransform::set_skew_y(float angle)");
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}
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}
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