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These callbacks are evaluated synchronously via JS::Call. We do not need to construct an expensive RootVector container just to immediately invoke the callbacks. Stylistically, this also helps indicate where the actual arguments start at the call sites, by wrapping the arguments in braces.
432 lines
20 KiB
C++
432 lines
20 KiB
C++
/*
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* Copyright (c) 2020-2022, Andreas Kling <andreas@ladybird.org>
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* Copyright (c) 2024, Glenn Skrzypczak <glenn.skrzypczak@gmail.com>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <AK/Assertions.h>
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#include <AK/TypeCasts.h>
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#include <LibJS/Runtime/AbstractOperations.h>
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#include <LibJS/Runtime/FunctionObject.h>
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#include <LibWeb/DOM/AbortSignal.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/DOM/Element.h>
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#include <LibWeb/DOM/Event.h>
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#include <LibWeb/DOM/EventDispatcher.h>
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#include <LibWeb/DOM/EventTarget.h>
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#include <LibWeb/DOM/IDLEventListener.h>
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#include <LibWeb/DOM/Node.h>
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#include <LibWeb/DOM/ShadowRoot.h>
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#include <LibWeb/DOM/Slottable.h>
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#include <LibWeb/DOM/Text.h>
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#include <LibWeb/DOM/Utils.h>
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#include <LibWeb/HTML/EventNames.h>
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#include <LibWeb/HTML/HTMLSlotElement.h>
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#include <LibWeb/HTML/Scripting/ExceptionReporter.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/HTML/WindowOrWorkerGlobalScope.h>
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#include <LibWeb/UIEvents/MouseEvent.h>
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#include <LibWeb/WebIDL/AbstractOperations.h>
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namespace Web::DOM {
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// https://dom.spec.whatwg.org/#concept-event-listener-inner-invoke
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bool EventDispatcher::inner_invoke(Event& event, Vector<GC::Root<DOM::DOMEventListener>>& listeners, Event::Phase phase, bool invocation_target_in_shadow_tree, bool& legacy_output_did_listeners_throw)
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{
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// 1. Let found be false.
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bool found = false;
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// 2. For each listener of listeners, whose removed is false:
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for (auto& listener : listeners) {
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if (listener->removed)
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continue;
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// 1. If event’s type attribute value is not listener’s type, then continue.
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if (event.type() != listener->type)
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continue;
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// 2. Set found to true.
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found = true;
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// 3. If phase is "capturing" and listener’s capture is false, then continue.
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if (phase == Event::Phase::CapturingPhase && !listener->capture)
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continue;
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// 4. If phase is "bubbling" and listener’s capture is true, then continue.
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if (phase == Event::Phase::BubblingPhase && listener->capture)
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continue;
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// 5. If listener’s once is true, then remove an event listener given event’s currentTarget attribute value and listener.
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if (listener->once)
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event.current_target()->remove_an_event_listener(*listener);
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// 6. Let global be listener callback’s associated Realm’s global object.
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auto& callback = listener->callback->callback();
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auto& realm = callback.callback->shape().realm();
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auto& global = realm.global_object();
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// 7. Let currentEvent be undefined.
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Event* current_event = nullptr;
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// 8. If global is a Window object, then:
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if (is<HTML::Window>(global)) {
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auto& window = as<HTML::Window>(global);
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// 1. Set currentEvent to global’s current event.
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current_event = window.current_event();
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// 2. If invocationTargetInShadowTree is false, then set global’s current event to event.
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if (!invocation_target_in_shadow_tree)
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window.set_current_event(&event);
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}
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// 9. If listener’s passive is true, then set event’s in passive listener flag.
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if (listener->passive == true)
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event.set_in_passive_listener(true);
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// FIXME: 10. If global is a Window object, then record timing info for event listener given event and listener.
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// 11. Call a user object’s operation with listener’s callback, "handleEvent", « event », and event’s currentTarget attribute value.
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// FIXME: These should be wrapped for us in call_user_object_operation, but it currently doesn't do that.
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auto* this_value = event.current_target().ptr();
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auto* wrapped_event = &event;
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auto result = WebIDL::call_user_object_operation(callback, "handleEvent"_string, this_value, { { wrapped_event } });
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// If this throws an exception, then:
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if (result.is_error()) {
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// 1. Report exception for listener’s callback’s corresponding JavaScript object’s associated realm’s global object.
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auto& window_or_worker = as<HTML::WindowOrWorkerGlobalScopeMixin>(global);
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window_or_worker.report_an_exception(result.release_error().value());
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// 2. Set legacyOutputDidListenersThrowFlag if given. (Only used by IndexedDB currently)
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legacy_output_did_listeners_throw = true;
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}
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// 12. Unset event’s in passive listener flag.
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event.set_in_passive_listener(false);
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// 13. If global is a Window object, then set global’s current event to currentEvent.
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if (is<HTML::Window>(global)) {
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auto& window = as<HTML::Window>(global);
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window.set_current_event(current_event);
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}
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// 14. If event’s stop immediate propagation flag is set, then break.
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if (event.should_stop_immediate_propagation())
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break;
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}
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// 3. Return found.
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return found;
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}
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// https://dom.spec.whatwg.org/#concept-event-listener-invoke
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void EventDispatcher::invoke(Event::PathEntry& struct_, Event& event, Event::Phase phase, bool& legacy_output_did_listeners_throw)
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{
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auto last_valid_shadow_adjusted_target = event.path().last_matching([&struct_](auto& entry) {
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return entry.index <= struct_.index && entry.shadow_adjusted_target;
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});
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VERIFY(last_valid_shadow_adjusted_target.has_value());
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// 1. Set event’s target to the shadow-adjusted target of the last struct in event’s path,
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// that is either struct or preceding struct, whose shadow-adjusted target is non-null.
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event.set_target(last_valid_shadow_adjusted_target.value().shadow_adjusted_target.ptr());
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// 2. Set event’s relatedTarget to struct’s relatedTarget.
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event.set_related_target(struct_.related_target.ptr());
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// 3. Set event’s touch target list to struct’s touch target list.
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event.set_touch_target_list(struct_.touch_target_list);
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// 4. If event’s stop propagation flag is set, then return.
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if (event.should_stop_propagation())
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return;
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// 5. Initialize event’s currentTarget attribute to struct’s invocation target.
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event.set_current_target(struct_.invocation_target.ptr());
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// 6. Let listeners be a clone of event’s currentTarget attribute value’s event listener list.
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// NOTE: This avoids event listeners added after this point from being run. Note that removal still has an effect due to the removed field.
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auto listeners = event.current_target()->event_listener_list();
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// 7. Let invocationTargetInShadowTree be struct’s invocation-target-in-shadow-tree.
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bool invocation_target_in_shadow_tree = struct_.invocation_target_in_shadow_tree;
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// 8. Let found be the result of running inner invoke with event, listeners, phase, invocationTargetInShadowTree, and legacyOutputDidListenersThrowFlag if given.
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bool found = inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree, legacy_output_did_listeners_throw);
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// 9. If found is false and event’s isTrusted attribute is true, then:
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if (!found && event.is_trusted()) {
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// 1. Let originalEventType be event’s type attribute value.
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auto original_event_type = event.type();
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// 2. If event’s type attribute value is a match for any of the strings in the first column in the following table,
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// set event’s type attribute value to the string in the second column on the same row as the matching string, and return otherwise.
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if (event.type() == HTML::EventNames::animationend)
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event.set_type(HTML::EventNames::webkitAnimationEnd);
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else if (event.type() == HTML::EventNames::animationiteration)
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event.set_type(HTML::EventNames::webkitAnimationIteration);
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else if (event.type() == HTML::EventNames::animationstart)
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event.set_type(HTML::EventNames::webkitAnimationStart);
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else if (event.type() == HTML::EventNames::transitionend)
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event.set_type(HTML::EventNames::webkitTransitionEnd);
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else
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return;
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// 3. Inner invoke with event, listeners, phase, invocationTargetInShadowTree, and legacyOutputDidListenersThrowFlag if given.
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inner_invoke(event, listeners, phase, invocation_target_in_shadow_tree, legacy_output_did_listeners_throw);
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// 4. Set event’s type attribute value to originalEventType.
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event.set_type(original_event_type);
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}
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}
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// https://dom.spec.whatwg.org/#concept-event-dispatch
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bool EventDispatcher::dispatch(GC::Ref<EventTarget> target, Event& event, bool legacy_target_override)
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{
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bool legacy_output_did_listeners_throw = false;
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return dispatch(target, event, legacy_target_override, legacy_output_did_listeners_throw);
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}
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// https://dom.spec.whatwg.org/#concept-event-dispatch
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bool EventDispatcher::dispatch(GC::Ref<EventTarget> target, Event& event, bool legacy_target_override, bool& legacy_output_did_listeners_throw)
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{
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// 1. Set event’s dispatch flag.
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event.set_dispatched(true);
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// 2. Let targetOverride be target, if legacy target override flag is not given, and target’s associated Document otherwise. [HTML]
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// NOTE: legacy target override flag is only used by HTML and only when target is a Window object.
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GC::Ptr<EventTarget> target_override;
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if (!legacy_target_override) {
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target_override = target;
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} else {
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target_override = &as<HTML::Window>(*target).associated_document();
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}
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// 3. Let activationTarget be null.
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GC::Ptr<EventTarget> activation_target;
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// 4. Let relatedTarget be the result of retargeting event’s relatedTarget against target.
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GC::Ptr<EventTarget> related_target = retarget(event.related_target(), target);
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// 5. Let clearTargets be false.
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bool clear_targets = false;
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// 6. If target is not relatedTarget or target is event’s relatedTarget, then:
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if (related_target != target || event.related_target() == target) {
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// 1. Let touchTargets be a new list.
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Event::TouchTargetList touch_targets;
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// 2. For each touchTarget of event’s touch target list, append the result of retargeting touchTarget against target to touchTargets.
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for (auto& touch_target : event.touch_target_list()) {
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touch_targets.append(retarget(touch_target, target));
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}
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// 3. Append to an event path with event, target, targetOverride, relatedTarget, touchTargets, and false.
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event.append_to_path(*target, target_override, related_target, touch_targets, false);
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// 4. Let isActivationEvent be true, if event is a MouseEvent object and event’s type attribute is "click"; otherwise false.
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bool is_activation_event = is<UIEvents::MouseEvent>(event) && event.type() == HTML::EventNames::click;
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// 5. If isActivationEvent is true and target has activation behavior, then set activationTarget to target.
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if (is_activation_event && target->has_activation_behavior())
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activation_target = target;
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// 6. Let slottable be target, if target is a slottable and is assigned, and null otherwise.
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GC::Ptr<EventTarget> slottable;
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if (is<Node>(*target) && is_an_assigned_slottable(static_cast<Node&>(*target)))
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slottable = target;
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// 7. Let slot-in-closed-tree be false
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bool slot_in_closed_tree = false;
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// 8. Let parent be the result of invoking target’s get the parent with event.
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auto* parent = target->get_parent(event);
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// 9. While parent is non-null:
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while (parent) {
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// 1. If slottable is non-null:
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if (slottable != nullptr) {
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// 1. Assert: parent is a slot.
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VERIFY(is<HTML::HTMLSlotElement>(parent));
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// 2. Set slottable to null.
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slottable = nullptr;
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// 3. If parent’s root is a shadow root whose mode is "closed", then set slot-in-closed-tree to true.
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auto& parent_root = static_cast<Node&>(*parent).root();
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if (parent_root.is_shadow_root() && static_cast<ShadowRoot&>(parent_root).mode() == Bindings::ShadowRootMode::Closed)
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slot_in_closed_tree = true;
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}
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// 2. If parent is a slottable and is assigned, then set slottable to parent.
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if (is<Node>(*parent) && is_an_assigned_slottable(static_cast<Node&>(*parent)))
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slottable = parent;
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// 3. Let relatedTarget be the result of retargeting event’s relatedTarget against parent.
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related_target = retarget(event.related_target(), parent);
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// 4. Let touchTargets be a new list.
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touch_targets.clear();
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// 5. For each touchTarget of event’s touch target list, append the result of retargeting touchTarget against parent to touchTargets.
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for (auto& touch_target : event.touch_target_list()) {
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touch_targets.append(retarget(touch_target, parent));
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}
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// 6. If parent is a Window object, or parent is a node and target’s root is a shadow-including inclusive ancestor of parent, then:
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if (is<HTML::Window>(parent)
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|| (is<Node>(parent) && as<Node>(*target).root().is_shadow_including_inclusive_ancestor_of(as<Node>(*parent)))) {
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// 1. If isActivationEvent is true, event’s bubbles attribute is true, activationTarget is null, and parent has activation behavior, then set activationTarget to parent.
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if (is_activation_event && event.bubbles() && !activation_target && parent->has_activation_behavior())
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activation_target = parent;
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// 2. Append to an event path with event, parent, null, relatedTarget, touchTargets, and slot-in-closed-tree.
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event.append_to_path(*parent, nullptr, related_target, touch_targets, slot_in_closed_tree);
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}
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// 7. Otherwise, if parent is relatedTarget, then set parent to null.
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else if (related_target.ptr() == parent) {
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parent = nullptr;
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}
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// 8. Otherwise, set target to parent and then:
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else {
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target = *parent;
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// 1. If isActivationEvent is true, activationTarget is null, and target has activation behavior, then set activationTarget to target.
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if (is_activation_event && !activation_target && target->has_activation_behavior())
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activation_target = target;
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// 2. Append to an event path with event, parent, target, relatedTarget, touchTargets, and slot-in-closed-tree.
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event.append_to_path(*parent, target, related_target, touch_targets, slot_in_closed_tree);
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}
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// 9. If parent is non-null, then set parent to the result of invoking parent’s get the parent with event.
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if (parent) {
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parent = parent->get_parent(event);
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}
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// 10. Set slot-in-closed-tree to false.
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slot_in_closed_tree = false;
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}
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// 10. Let clearTargetsStruct be the last struct in event’s path whose shadow-adjusted target is non-null.
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auto clear_targets_struct = event.path().last_matching([](auto& entry) {
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return entry.shadow_adjusted_target;
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});
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VERIFY(clear_targets_struct.has_value());
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// 11. If clearTargetsStruct’s shadow-adjusted target, clearTargetsStruct’s relatedTarget, or an EventTarget
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// object in clearTargetsStruct’s touch target list is a node whose root is a shadow root:
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// set clearTargets to true.
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if (is<Node>(clear_targets_struct.value().shadow_adjusted_target.ptr())) {
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auto& shadow_adjusted_target_node = as<Node>(*clear_targets_struct.value().shadow_adjusted_target);
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if (is<ShadowRoot>(shadow_adjusted_target_node.root()))
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clear_targets = true;
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}
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if (!clear_targets && is<Node>(clear_targets_struct.value().related_target.ptr())) {
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auto& related_target_node = as<Node>(*clear_targets_struct.value().related_target);
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if (is<ShadowRoot>(related_target_node.root()))
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clear_targets = true;
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}
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if (!clear_targets) {
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for (auto touch_target : clear_targets_struct.value().touch_target_list) {
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if (is<Node>(*touch_target.ptr())) {
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auto& touch_target_node = as<Node>(*touch_target.ptr());
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if (is<ShadowRoot>(touch_target_node.root())) {
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clear_targets = true;
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break;
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}
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}
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}
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}
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// 12. If activationTarget is non-null and activationTarget has legacy-pre-activation behavior, then run activationTarget’s legacy-pre-activation behavior.
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if (activation_target)
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activation_target->legacy_pre_activation_behavior();
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// 13. For each struct of event’s path, in reverse order:
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for (auto& entry : event.path().in_reverse()) {
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// 1. If struct’s shadow-adjusted target is non-null, then set event’s eventPhase attribute to AT_TARGET.
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if (entry.shadow_adjusted_target)
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event.set_phase(Event::Phase::AtTarget);
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// 2. Otherwise, set event’s eventPhase attribute to CAPTURING_PHASE.
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else
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event.set_phase(Event::Phase::CapturingPhase);
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// 3. Invoke with struct, event, "capturing", and legacyOutputDidListenersThrowFlag if given.
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invoke(entry, event, Event::Phase::CapturingPhase, legacy_output_did_listeners_throw);
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}
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// 14. For each struct of event’s path:
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for (auto& entry : event.path()) {
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// 1. If struct’s shadow-adjusted target is non-null, then set event’s eventPhase attribute to AT_TARGET.
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if (entry.shadow_adjusted_target) {
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event.set_phase(Event::Phase::AtTarget);
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}
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// 2. Otherwise:
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else {
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// 1. If event’s bubbles attribute is false, then continue.
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if (!event.bubbles())
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continue;
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// 2. Set event’s eventPhase attribute to BUBBLING_PHASE.
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event.set_phase(Event::Phase::BubblingPhase);
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}
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// 3. Invoke with struct, event, "bubbling", and legacyOutputDidListenersThrowFlag if given.
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invoke(entry, event, Event::Phase::BubblingPhase, legacy_output_did_listeners_throw);
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}
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}
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// 7. Set event’s eventPhase attribute to NONE.
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event.set_phase(Event::Phase::None);
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// 8. Set event’s currentTarget attribute to null.
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event.set_current_target(nullptr);
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// 9. Set event’s path to the empty list.
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event.clear_path();
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// 10. Unset event’s dispatch flag, stop propagation flag, and stop immediate propagation flag.
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event.set_dispatched(false);
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event.set_stop_propagation(false);
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event.set_stop_immediate_propagation(false);
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// 11. If clearTargets, then:
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if (clear_targets) {
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// 1. Set event’s target to null.
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event.set_target(nullptr);
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// 2. Set event’s relatedTarget to null.
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event.set_related_target(nullptr);
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// 3. Set event’s touch target list to the empty list.
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event.clear_touch_target_list();
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}
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// 12. If activationTarget is non-null, then:
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if (activation_target) {
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// 1. If event’s canceled flag is unset, then run activationTarget’s activation behavior with event.
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if (!event.cancelled()) {
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activation_target->activation_behavior(event);
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activation_target->legacy_cancelled_activation_behavior_was_not_called();
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}
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// 2. Otherwise, if activationTarget has legacy-canceled-activation behavior, then run activationTarget’s legacy-canceled-activation behavior.
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else {
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activation_target->legacy_cancelled_activation_behavior();
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}
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}
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// 13. Return false if event’s canceled flag is set; otherwise true.
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||
return !event.cancelled();
|
||
}
|
||
|
||
}
|