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ladybird/Libraries/LibWeb/Animations/DocumentTimeline.cpp
Andreas Kling a6dfc74e93 LibWeb: Only set prototype once for object with IDL interface
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.

Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.

This knocks off a ~1% profile item on Speedometer 3.
2025-04-20 18:43:11 +02:00

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/*
* Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include <LibGC/Heap.h>
#include <LibJS/Runtime/Realm.h>
#include <LibWeb/Animations/DocumentTimeline.h>
#include <LibWeb/Bindings/DocumentTimelinePrototype.h>
#include <LibWeb/DOM/Document.h>
#include <LibWeb/HTML/Window.h>
#include <LibWeb/HighResolutionTime/Performance.h>
#include <LibWeb/HighResolutionTime/TimeOrigin.h>
#include <LibWeb/WebIDL/ExceptionOr.h>
namespace Web::Animations {
GC_DEFINE_ALLOCATOR(DocumentTimeline);
GC::Ref<DocumentTimeline> DocumentTimeline::create(JS::Realm& realm, DOM::Document& document, HighResolutionTime::DOMHighResTimeStamp origin_time)
{
auto timeline = realm.create<DocumentTimeline>(realm, document, origin_time);
auto current_time = document.last_animation_frame_timestamp();
if (!current_time.has_value()) {
// The document hasn't processed an animation frame yet, we use the navigation start time, which is either the time
// that the previous document started to be unloaded or the creation time of the current document.
current_time = HighResolutionTime::relative_high_resolution_time(document.load_timing_info().navigation_start_time, realm.global_object());
}
timeline->set_current_time(current_time);
return timeline;
}
// https://www.w3.org/TR/web-animations-1/#dom-documenttimeline-documenttimeline
WebIDL::ExceptionOr<GC::Ref<DocumentTimeline>> DocumentTimeline::construct_impl(JS::Realm& realm, DocumentTimelineOptions options)
{
// Creates a new DocumentTimeline. The Document with which the timeline is associated is the Document associated
// with the Window that is the current global object.
auto& window = as<HTML::Window>(realm.global_object());
return create(realm, window.associated_document(), options.origin_time);
}
// https://www.w3.org/TR/web-animations-1/#ref-for-timeline-time-to-origin-relative-time
Optional<double> DocumentTimeline::convert_a_timeline_time_to_an_origin_relative_time(Optional<double> timeline_time)
{
// To convert a timeline time, timeline time, to an origin-relative time for a document timeline, timeline, return
// the sum of the timeline time and timelines origin time. If timeline is inactive, return an unresolved time
// value.
if (is_inactive() || !timeline_time.has_value())
return {};
return timeline_time.value() + m_origin_time;
}
// https://www.w3.org/TR/web-animations-1/#origin-time
void DocumentTimeline::set_current_time(Optional<double> current_time)
{
// A document timeline is a type of timeline that is associated with a document and whose current time is calculated
// as a fixed offset from the now timestamp provided each time the update animations and send events procedure is
// run. This fixed offset is referred to as the document timelines origin time.
if (!current_time.has_value())
Base::set_current_time({});
else
Base::set_current_time(current_time.value() - m_origin_time);
// After a document timeline becomes active, it is monotonically increasing.
if (!is_inactive())
VERIFY(is_monotonically_increasing());
}
// https://www.w3.org/TR/web-animations-1/#document-timelines
bool DocumentTimeline::is_inactive() const
{
// A document timeline that is associated with a Document which is not an active document is also considered to be
// inactive.
return Base::is_inactive() || !associated_document()->is_active();
}
DocumentTimeline::DocumentTimeline(JS::Realm& realm, DOM::Document& document, HighResolutionTime::DOMHighResTimeStamp origin_time)
: AnimationTimeline(realm)
, m_origin_time(origin_time)
{
set_associated_document(document);
}
void DocumentTimeline::initialize(JS::Realm& realm)
{
WEB_SET_PROTOTYPE_FOR_INTERFACE(DocumentTimeline);
Base::initialize(realm);
}
}