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Before this change, we were going through the chain of base classes for each IDL interface object and having them set the prototype to their prototype. Instead of doing that, reorder things so that we set the right prototype immediately in Foo::initialize(), and then don't bother in all the base class overrides. This knocks off a ~1% profile item on Speedometer 3.
91 lines
3.8 KiB
C++
91 lines
3.8 KiB
C++
/*
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* Copyright (c) 2023, Matthew Olsson <mattco@serenityos.org>.
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibGC/Heap.h>
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#include <LibJS/Runtime/Realm.h>
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#include <LibWeb/Animations/DocumentTimeline.h>
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#include <LibWeb/Bindings/DocumentTimelinePrototype.h>
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#include <LibWeb/DOM/Document.h>
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#include <LibWeb/HTML/Window.h>
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#include <LibWeb/HighResolutionTime/Performance.h>
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#include <LibWeb/HighResolutionTime/TimeOrigin.h>
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#include <LibWeb/WebIDL/ExceptionOr.h>
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namespace Web::Animations {
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GC_DEFINE_ALLOCATOR(DocumentTimeline);
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GC::Ref<DocumentTimeline> DocumentTimeline::create(JS::Realm& realm, DOM::Document& document, HighResolutionTime::DOMHighResTimeStamp origin_time)
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{
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auto timeline = realm.create<DocumentTimeline>(realm, document, origin_time);
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auto current_time = document.last_animation_frame_timestamp();
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if (!current_time.has_value()) {
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// The document hasn't processed an animation frame yet, we use the navigation start time, which is either the time
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// that the previous document started to be unloaded or the creation time of the current document.
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current_time = HighResolutionTime::relative_high_resolution_time(document.load_timing_info().navigation_start_time, realm.global_object());
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}
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timeline->set_current_time(current_time);
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return timeline;
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}
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// https://www.w3.org/TR/web-animations-1/#dom-documenttimeline-documenttimeline
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WebIDL::ExceptionOr<GC::Ref<DocumentTimeline>> DocumentTimeline::construct_impl(JS::Realm& realm, DocumentTimelineOptions options)
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{
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// Creates a new DocumentTimeline. The Document with which the timeline is associated is the Document associated
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// with the Window that is the current global object.
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auto& window = as<HTML::Window>(realm.global_object());
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return create(realm, window.associated_document(), options.origin_time);
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}
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// https://www.w3.org/TR/web-animations-1/#ref-for-timeline-time-to-origin-relative-time
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Optional<double> DocumentTimeline::convert_a_timeline_time_to_an_origin_relative_time(Optional<double> timeline_time)
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{
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// To convert a timeline time, timeline time, to an origin-relative time for a document timeline, timeline, return
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// the sum of the timeline time and timeline’s origin time. If timeline is inactive, return an unresolved time
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// value.
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if (is_inactive() || !timeline_time.has_value())
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return {};
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return timeline_time.value() + m_origin_time;
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}
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// https://www.w3.org/TR/web-animations-1/#origin-time
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void DocumentTimeline::set_current_time(Optional<double> current_time)
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{
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// A document timeline is a type of timeline that is associated with a document and whose current time is calculated
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// as a fixed offset from the now timestamp provided each time the update animations and send events procedure is
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// run. This fixed offset is referred to as the document timeline’s origin time.
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if (!current_time.has_value())
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Base::set_current_time({});
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else
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Base::set_current_time(current_time.value() - m_origin_time);
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// After a document timeline becomes active, it is monotonically increasing.
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if (!is_inactive())
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VERIFY(is_monotonically_increasing());
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}
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// https://www.w3.org/TR/web-animations-1/#document-timelines
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bool DocumentTimeline::is_inactive() const
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{
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// A document timeline that is associated with a Document which is not an active document is also considered to be
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// inactive.
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return Base::is_inactive() || !associated_document()->is_active();
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}
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DocumentTimeline::DocumentTimeline(JS::Realm& realm, DOM::Document& document, HighResolutionTime::DOMHighResTimeStamp origin_time)
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: AnimationTimeline(realm)
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, m_origin_time(origin_time)
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{
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set_associated_document(document);
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}
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void DocumentTimeline::initialize(JS::Realm& realm)
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{
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WEB_SET_PROTOTYPE_FOR_INTERFACE(DocumentTimeline);
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Base::initialize(realm);
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}
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}
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