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Before this change each built-in iterator object has a boolean `m_next_method_was_redefined`. If user code later changed the iterator’s prototype (e.g. `Object.setPrototypeOf()`), we still believed the built-in fast-path was safe and skipped the user supplied override, producing wrong results. With this change `BuiltinIterator::as_builtin_iterator_if_next_is_not_redefined()` looks up the current `next` property and verifies that it is still the built-in native function.
78 lines
2.1 KiB
C++
78 lines
2.1 KiB
C++
/*
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* Copyright (c) 2021, Idan Horowitz <idan.horowitz@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Array.h>
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#include <LibJS/Runtime/MapIterator.h>
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#include <LibJS/Runtime/MapIteratorPrototype.h>
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#include <LibJS/Runtime/NativeFunction.h>
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namespace JS {
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GC_DEFINE_ALLOCATOR(MapIterator);
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GC::Ref<MapIterator> MapIterator::create(Realm& realm, Map& map, Object::PropertyKind iteration_kind)
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{
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return realm.create<MapIterator>(map, iteration_kind, realm.intrinsics().map_iterator_prototype());
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}
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MapIterator::MapIterator(Map& map, Object::PropertyKind iteration_kind, Object& prototype)
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: Object(ConstructWithPrototypeTag::Tag, prototype)
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, m_map(map)
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, m_iteration_kind(iteration_kind)
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, m_iterator(static_cast<Map const&>(map).begin())
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{
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}
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void MapIterator::visit_edges(Cell::Visitor& visitor)
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{
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Base::visit_edges(visitor);
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visitor.visit(m_map);
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}
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BuiltinIterator* MapIterator::as_builtin_iterator_if_next_is_not_redefined(IteratorRecord const& iterator_record)
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{
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if (iterator_record.next_method.is_object()) {
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auto& next_function = iterator_record.next_method.as_object();
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if (next_function.is_native_function()) {
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auto const& native_function = static_cast<NativeFunction const&>(next_function);
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if (native_function.is_map_prototype_next_builtin())
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return this;
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}
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}
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return nullptr;
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}
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ThrowCompletionOr<void> MapIterator::next(VM& vm, bool& done, Value& value)
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{
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if (m_done) {
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done = true;
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value = js_undefined();
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return {};
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}
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if (m_iterator.is_end()) {
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m_done = true;
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done = true;
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value = js_undefined();
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return {};
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}
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auto entry = *m_iterator;
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++m_iterator;
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if (m_iteration_kind == Object::PropertyKind::Key) {
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value = entry.key;
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return {};
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}
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if (m_iteration_kind == Object::PropertyKind::Value) {
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value = entry.value;
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return {};
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}
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value = Array::create_from(*vm.current_realm(), { entry.key, entry.value });
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return {};
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}
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}
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