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The upcoming generated types will match those for pseudo-classes: A PseudoElementSelector type, that then holds a PseudoElement enum defining what it is. That enum will be at the top level in the Web::CSS namespace. In order to keep the diffs clearer, this commit renames and moves the types, and then a following one will replace the handwritten enum with a generated one.
61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/*
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* Copyright (c) 2025, Tim Flynn <trflynn89@ladybird.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/HashFunctions.h>
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#include <AK/NonnullRefPtr.h>
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#include <AK/Traits.h>
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#include <LibDevTools/Actor.h>
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#include <LibWeb/CSS/Selector.h>
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#include <LibWeb/Forward.h>
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namespace DevTools {
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struct NodeIdentifier {
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static NodeIdentifier for_node(JsonObject const& node);
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bool operator==(NodeIdentifier const&) const = default;
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Web::UniqueNodeID id { 0 };
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Optional<Web::CSS::PseudoElement> pseudo_element;
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};
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class NodeActor final : public Actor {
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public:
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static constexpr auto base_name = "node"sv;
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static NonnullRefPtr<NodeActor> create(DevToolsServer&, String name, NodeIdentifier, WeakPtr<WalkerActor>);
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virtual ~NodeActor() override;
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NodeIdentifier const& node_identifier() const { return m_node_identifier; }
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WeakPtr<WalkerActor> const& walker() const { return m_walker; }
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private:
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NodeActor(DevToolsServer&, String name, NodeIdentifier, WeakPtr<WalkerActor>);
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virtual void handle_message(Message const&) override;
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NodeIdentifier m_node_identifier;
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WeakPtr<WalkerActor> m_walker;
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};
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}
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template<>
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struct AK::Traits<DevTools::NodeIdentifier> : public AK::DefaultTraits<DevTools::NodeIdentifier> {
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static bool equals(DevTools::NodeIdentifier const& lhs, DevTools::NodeIdentifier const& rhs)
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{
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return lhs == rhs;
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}
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static unsigned hash(DevTools::NodeIdentifier const& node_identifier)
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{
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auto pseudo_element = node_identifier.pseudo_element.value_or(Web::CSS::PseudoElement::KnownPseudoElementCount);
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return pair_int_hash(node_identifier.id.value(), to_underlying(pseudo_element));
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}
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};
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