/* * Copyright (c) 2023, MacDue * * SPDX-License-Identifier: BSD-2-Clause */ #include #include namespace Gfx { ErrorOr> VectorGraphic::bitmap(IntSize size, AffineTransform transform) const { auto bitmap = TRY(Bitmap::create(Gfx::BitmapFormat::BGRA8888, size)); auto painter = PainterSkia::create(bitmap); // Apply the transform then center within destination rectangle (this ignores any translation from the transform): // This allows you to easily rotate or flip the image before painting. auto transformed_rect = transform.map(FloatRect { {}, this->size() }); auto scale = min(float(size.width()) / transformed_rect.width(), float(size.height()) / transformed_rect.height()); auto centered = FloatRect { {}, transformed_rect.size().scaled(scale) }.centered_within(IntRect { {}, size }.to_type()); auto view_transform = AffineTransform {} .translate(centered.location()) .multiply(AffineTransform {}.scale(scale, scale)) .multiply(AffineTransform {}.translate(-transformed_rect.location())) .multiply(transform); painter->set_transform(view_transform); draw(*painter); return bitmap; } }