/* * Copyright (c) 2025, Tim Flynn * * SPDX-License-Identifier: BSD-2-Clause */ #pragma once #include #include namespace DevTools { struct ProcessDescription { u64 id { 0 }; bool is_parent { false }; bool is_windowless_parent { false }; }; class ProcessActor final : public Actor { public: static constexpr auto base_name = "process"sv; static NonnullRefPtr create(DevToolsServer&, String name, ProcessDescription); virtual ~ProcessActor() override; ProcessDescription const& description() const { return m_description; } JsonObject serialize_description() const; private: ProcessActor(DevToolsServer&, String name, ProcessDescription); virtual void handle_message(Message const&) override; ProcessDescription m_description; }; }