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25 commits

Author SHA1 Message Date
Shannon Booth
579730d861 LibWeb: Prefer using equals_ignoring_ascii_case
Which has an optmization if both size of the string being passed
through are FlyStrings, which actually ends up being the case
in some places during selector matching comparing attribute names.
Instead of maintaining more overloads of
Infra::is_ascii_case_insensitive_match, switch
everything over to equals_ignoring_ascii_case instead.
2025-05-21 13:45:02 +01:00
Andreas Kling
a6dfc74e93 LibWeb: Only set prototype once for object with IDL interface
Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.

Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.

This knocks off a ~1% profile item on Speedometer 3.
2025-04-20 18:43:11 +02:00
Luke Wilde
948349974c LibWeb/WebGL: Implement EXT_blend_minmax extension 2025-04-07 23:21:11 +02:00
Luke Wilde
958938655d LibWeb/WebGL: Implement WEBGL_compressed_texture_s3tc extension 2025-02-09 01:00:51 +01:00
Luke Wilde
55f7cb4f10 LibWeb/WebGL: Implement WEBGL_draw_buffers extension 2025-01-21 21:36:05 +01:00
Luke Wilde
de77a5e3ea LibWeb/WebGL: Move extensions into their own folder 2025-01-21 21:36:05 +01:00
Luke Wilde
cfbd125e57 LibWeb/WebGL: Make getExtension spec-compliant
Namely:
- Perform case-insensitive matching
- Return the same extension objects every time
- Only enable the extension if it's supported by the current context
2025-01-21 21:36:05 +01:00
Luke Wilde
442f0b9a13 LibWeb/WebGL: Implement OES_vertex_array_object extension 2025-01-21 21:36:05 +01:00
Luke Wilde
216d5b33be LibWeb/WebGL: Enforce minimum size when resizing existing context
Previously the enforcement was only done on creation. Not enforcing it
on change would cause a crash if the canvas width/height was set to
zero or less.
2025-01-08 17:55:17 +03:00
Luke Wilde
8e453d5069 LibWeb/WebGL: Preserve original bound objects to return in getParameter
Required by https://qwasm2.m-h.org.uk, which adds a custom `name`
attribute to objects it generates. It then gets some of these objects
out with getParameter, and expects the `name` attribute to be there.
2025-01-08 17:55:17 +03:00
Aliaksandr Kalenik
c9105955f6 LibWeb/WebGL: Add support for ANGLEInstancedArrays extension
This is only WebGL 1.0 extension. It's enabled in ANGLE by default.

Progress on https://ciechanow.ski/curves-and-surfaces/ that relies on
this extension.
2024-12-20 15:31:58 +01:00
Aliaksandr Kalenik
145bb0f849 LibWeb/WebGL: Implement getSupportedExtensions() 2024-12-13 09:19:10 +01:00
Aliaksandr Kalenik
c199be061a LibWeb/WebGL: Implement drawingBufferWidth and drawingBufferHeight 2024-12-13 09:19:10 +01:00
Andrew Kaster
af536e1192 LibWeb: Add stubbed-out WebGL2RenderingContext 2024-12-06 15:35:36 +01:00
Andrew Kaster
d8ccd6b87c LibWeb/WebGL: Don't crash when there's no skia backend context 2024-12-06 15:35:36 +01:00
Aliaksandr Kalenik
c817eb8d2b LibWeb/WebGL: Implement getContextAttributes() 2024-12-05 09:57:10 +01:00
Aliaksandr Kalenik
7e78d7d332 LibWeb/WebGL+Meta: Stub getSupportedExtensions() and getExtension() 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
e2e54dccc3 LibWeb: Generate WebGLRenderingContext implementation 2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
38488b9ef3 LibWeb: Implement GLES2 context creation
For now only macOS is supported.

IOSurface is used as a backing store because it will allow us to read
it from Skia and write to it from OpenGL without any extra copying:
- ANGLE_metal_texture_client_buffer extension is used to create
  EGLSurface from IOSurface.
- Then the same IOSurface is wrapped into Metal texture and passed to
  Skia allowing to share the same memory between Skia Metal backend and
  ANGLE.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
d133b0aded LibWeb: Delete OpenGL function wrappers in OpenGLContext
It's going to be replaced by code genration in upcoming changes.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
4bf9bf7972 LibWeb: Merge WebGLRenderingContextBase into WebGLRenderingContext
There is no need to have a separate class for WebGLRenderingContextBase
mixin.
2024-12-03 23:35:45 +01:00
Aliaksandr Kalenik
f719b05ab9 LibWeb: Delegate painting surface allocation to canvas's active context
This change prepares for the addition of WebGL support, where painting
surface allocation process will differ from that of context2d.
2024-12-03 23:35:45 +01:00
Shannon Booth
f87041bf3a LibGC+Everywhere: Factor out a LibGC from LibJS
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:

 * JS::NonnullGCPtr -> GC::Ref
 * JS::GCPtr -> GC::Ptr
 * JS::HeapFunction -> GC::Function
 * JS::CellImpl -> GC::Cell
 * JS::Handle -> GC::Root
2024-11-15 14:49:20 +01:00
Shannon Booth
9b79a686eb LibJS+LibWeb: Use realm.create<T> instead of heap.allocate<T>
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.

As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
2024-11-13 16:51:44 -05:00
Timothy Flynn
93712b24bf Everywhere: Hoist the Libraries folder to the top-level 2024-11-10 12:50:45 +01:00
Renamed from Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.cpp (Browse further)