Before this change, we were going through the chain of base classes for
each IDL interface object and having them set the prototype to their
prototype.
Instead of doing that, reorder things so that we set the right prototype
immediately in Foo::initialize(), and then don't bother in all the base
class overrides.
This knocks off a ~1% profile item on Speedometer 3.
The User Timing, Resource Timing and Navigation Timing specifications
have not been updated to account for the queue method to also append to
the underlying performance buffer and it's method of checking it's
full.
This separates the functionality into a different function, with a flag
to indicate whether to use the custom full buffer logic or not.
Resulting in a massive rename across almost everywhere! Alongside the
namespace change, we now have the following names:
* JS::NonnullGCPtr -> GC::Ref
* JS::GCPtr -> GC::Ptr
* JS::HeapFunction -> GC::Function
* JS::CellImpl -> GC::Cell
* JS::Handle -> GC::Root
The main motivation behind this is to remove JS specifics of the Realm
from the implementation of the Heap.
As a side effect of this change, this is a bit nicer to read than the
previous approach, and in my opinion, also makes it a little more clear
that this method is specific to a JavaScript Realm.
Specification: https://dom.spec.whatwg.org/#concept-event-dispatch
This also introduces shadow roots due to it being a requirement of
the event dispatcher.
However, it does not introduce the full shadow DOM, that can be
left for future work.
This changes some event dispatches which require certain attributes
to be initialised to a value.
This is the origin timestamp of the same monotonic clock used for the
performance.now() timestamp.
I got a little confused while implementing this, since the numbers are
very low. That's because it uses the CLOCK_MONOTONIC system clock,
which we start counting from 0 at boot. :^)
This patch introduces the HighResolutionTime namespace which is home to
the Performance object (exposed via window.performance)
performance.now() is currently the only function, and it returns the
number of milliseconds since the window object was constructed. :^)