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Libraries: Use default constructors/destructors in LibGUI

https://isocpp.github.io/CppCoreGuidelines/CppCoreGuidelines#cother-other-default-operation-rules

"The compiler is more likely to get the default semantics right and
you cannot implement these functions better than the compiler."
This commit is contained in:
Lenny Maiorani 2022-02-26 10:50:04 -07:00 committed by Brian Gianforcaro
parent b801ddf73d
commit fe3b846ac8
Notes: sideshowbarker 2024-07-17 17:32:24 +09:00
146 changed files with 271 additions and 462 deletions

View file

@ -1,6 +1,7 @@
/*
* Copyright (c) 2022, Andreas Kling <kling@serenityos.org>
* Copyright (c) 2022, Jakob-Niklas See <git@nwex.de>
* Copyright (c) 2022, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
@ -34,7 +35,7 @@ AK_ENUM_BITWISE_OPERATORS(IconFlags);
class ActionIconDelegate final : public GUI::TableCellPaintingDelegate {
public:
virtual ~ActionIconDelegate() override { }
virtual ~ActionIconDelegate() override = default;
bool should_paint(ModelIndex const& index) override
{
@ -76,7 +77,7 @@ public:
{
}
virtual ~ActionModel() override { }
virtual ~ActionModel() override = default;
virtual int row_count(ModelIndex const& parent_index) const override
{
@ -218,10 +219,6 @@ CommandPalette::CommandPalette(GUI::Window& parent_window, ScreenPosition screen
m_text_box->set_focus(true);
}
CommandPalette::~CommandPalette()
{
}
void CommandPalette::collect_actions(GUI::Window& parent_window)
{
OrderedHashTable<NonnullRefPtr<GUI::Action>> actions;