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Kernel: Move Thread::block<BlockerType>() out of the Thread.h header
This function is large and unwieldy and forces Thread.h to #include a bunch of things. The only reason it was in the header is because we need to instantiate a blocker based on the templated BlockerType. We actually keep block<BlockerType>() in the header, but move the bulk of the function body out of line into Thread::block_impl(). To preserve destructor ordering, we add Blocker::finalize() which is called where we'd previously destroy the Blocker.
This commit is contained in:
parent
79ee846f3d
commit
f469fb47b8
Notes:
sideshowbarker
2024-07-17 20:00:05 +09:00
Author: https://github.com/awesomekling
Commit: f469fb47b8
3 changed files with 138 additions and 118 deletions
123
Kernel/Thread.h
123
Kernel/Thread.h
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@ -300,6 +300,7 @@ public:
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virtual const BlockTimeout& override_timeout(const BlockTimeout& timeout) { return timeout; }
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virtual bool can_be_interrupted() const { return true; }
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virtual bool setup_blocker();
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virtual void finalize();
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Thread& thread() { return m_thread; }
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@ -690,6 +691,7 @@ public:
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virtual void was_unblocked(bool) override;
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virtual StringView state_string() const override { return "Selecting"sv; }
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virtual bool setup_blocker() override;
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virtual void finalize() override;
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private:
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size_t collect_unblocked_flags();
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@ -870,125 +872,10 @@ public:
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void block(Kernel::Mutex&, SpinlockLocker<Spinlock>&, u32);
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template<typename BlockerType, class... Args>
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[[nodiscard]] BlockResult block(const BlockTimeout& timeout, Args&&... args)
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BlockResult block(BlockTimeout const& timeout, Args&&... args)
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{
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VERIFY(!Processor::current_in_irq());
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VERIFY(this == Thread::current());
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ScopedCritical critical;
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VERIFY(!Memory::s_mm_lock.is_locked_by_current_processor());
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SpinlockLocker block_lock(m_block_lock);
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// We need to hold m_block_lock so that nobody can unblock a blocker as soon
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// as it is constructed and registered elsewhere
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VERIFY(!m_in_block);
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TemporaryChange in_block_change(m_in_block, true);
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BlockerType blocker(forward<Args>(args)...);
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if (!blocker.setup_blocker()) {
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blocker.will_unblock_immediately_without_blocking(Blocker::UnblockImmediatelyReason::UnblockConditionAlreadyMet);
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return BlockResult::NotBlocked;
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}
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SpinlockLocker scheduler_lock(g_scheduler_lock);
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// Relaxed semantics are fine for timeout_unblocked because we
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// synchronize on the spin locks already.
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Atomic<bool, AK::MemoryOrder::memory_order_relaxed> timeout_unblocked(false);
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bool timer_was_added = false;
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switch (state()) {
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case Thread::Stopped:
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// It's possible that we were requested to be stopped!
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break;
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case Thread::Running:
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VERIFY(m_blocker == nullptr);
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break;
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default:
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VERIFY_NOT_REACHED();
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}
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m_blocker = &blocker;
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if (auto& block_timeout = blocker.override_timeout(timeout); !block_timeout.is_infinite()) {
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// Process::kill_all_threads may be called at any time, which will mark all
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// threads to die. In that case
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timer_was_added = TimerQueue::the().add_timer_without_id(*m_block_timer, block_timeout.clock_id(), block_timeout.absolute_time(), [&]() {
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VERIFY(!Processor::current_in_irq());
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VERIFY(!g_scheduler_lock.is_locked_by_current_processor());
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VERIFY(!m_block_lock.is_locked_by_current_processor());
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// NOTE: this may execute on the same or any other processor!
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SpinlockLocker scheduler_lock(g_scheduler_lock);
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SpinlockLocker block_lock(m_block_lock);
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if (m_blocker && !timeout_unblocked.exchange(true))
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unblock();
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});
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if (!timer_was_added) {
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// Timeout is already in the past
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blocker.will_unblock_immediately_without_blocking(Blocker::UnblockImmediatelyReason::TimeoutInThePast);
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m_blocker = nullptr;
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return BlockResult::InterruptedByTimeout;
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}
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}
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blocker.begin_blocking({});
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set_state(Thread::Blocked);
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scheduler_lock.unlock();
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block_lock.unlock();
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dbgln_if(THREAD_DEBUG, "Thread {} blocking on {} ({}) -->", *this, &blocker, blocker.state_string());
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bool did_timeout = false;
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u32 lock_count_to_restore = 0;
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auto previous_locked = unlock_process_if_locked(lock_count_to_restore);
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for (;;) {
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// Yield to the scheduler, and wait for us to resume unblocked.
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VERIFY(!g_scheduler_lock.is_locked_by_current_processor());
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VERIFY(Processor::in_critical());
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yield_without_releasing_big_lock();
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VERIFY(Processor::in_critical());
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SpinlockLocker block_lock2(m_block_lock);
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if (m_blocker && !m_blocker->can_be_interrupted() && !m_should_die) {
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block_lock2.unlock();
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dbgln("Thread should not be unblocking, current state: {}", state_string());
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set_state(Thread::Blocked);
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continue;
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}
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// Prevent the timeout from unblocking this thread if it happens to
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// be in the process of firing already
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did_timeout |= timeout_unblocked.exchange(true);
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if (m_blocker) {
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// Remove ourselves...
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VERIFY(m_blocker == &blocker);
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m_blocker = nullptr;
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}
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dbgln_if(THREAD_DEBUG, "<-- Thread {} unblocked from {} ({})", *this, &blocker, blocker.state_string());
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break;
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}
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if (blocker.was_interrupted_by_signal()) {
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SpinlockLocker scheduler_lock(g_scheduler_lock);
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SpinlockLocker lock(m_lock);
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dispatch_one_pending_signal();
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}
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// Notify the blocker that we are no longer blocking. It may need
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// to clean up now while we're still holding m_lock
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auto result = blocker.end_blocking({}, did_timeout); // calls was_unblocked internally
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if (timer_was_added && !did_timeout) {
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// Cancel the timer while not holding any locks. This allows
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// the timer function to complete before we remove it
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// (e.g. if it's on another processor)
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TimerQueue::the().cancel_timer(*m_block_timer);
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}
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if (previous_locked != LockMode::Unlocked) {
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// NOTE: this may trigger another call to Thread::block(), so
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// we need to do this after we're all done and restored m_in_block!
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relock_process(previous_locked, lock_count_to_restore);
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}
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return result;
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return block_impl(timeout, blocker);
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}
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u32 unblock_from_lock(Kernel::Mutex&);
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@ -1251,6 +1138,8 @@ public:
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private:
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Thread(NonnullRefPtr<Process>, NonnullOwnPtr<Memory::Region>, NonnullRefPtr<Timer>, NonnullOwnPtr<KString>);
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BlockResult block_impl(BlockTimeout const&, Blocker&);
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IntrusiveListNode<Thread> m_process_thread_list_node;
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int m_runnable_priority { -1 };
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