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LibJS: Make JS::Script keep the VM alive
Script has a Handle member (m_realm), and for handles to remain valid, the VM must stay alive.
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sideshowbarker
2024-07-18 03:58:08 +09:00
Author: https://github.com/awesomekling
Commit: f08a46bd9e
2 changed files with 5 additions and 1 deletions
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@ -30,7 +30,8 @@ NonnullRefPtr<Script> Script::parse(StringView source_text, Realm& realm, String
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}
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Script::Script(Realm& realm, NonnullRefPtr<Program> parse_node)
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: m_realm(make_handle(&realm))
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: m_vm(realm.vm())
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, m_realm(make_handle(&realm))
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, m_parse_node(move(parse_node))
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{
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}
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@ -26,6 +26,9 @@ public:
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private:
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Script(Realm&, NonnullRefPtr<Program>);
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// Handles are not safe unless we keep the VM alive.
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NonnullRefPtr<VM> m_vm;
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Handle<Realm> m_realm; // [[Realm]]
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NonnullRefPtr<Program> m_parse_node; // [[ECMAScriptCode]]
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};
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