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Help+LibManual: Make the children accessor fallible
This is convenient for the section node which might compute children on the fly.
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parent
437d3ca0ea
commit
aa5e574872
Notes:
sideshowbarker
2024-07-17 02:37:08 +09:00
Author: https://github.com/kleinesfilmroellchen
Commit: aa5e574872
Pull-request: https://github.com/SerenityOS/serenity/pull/16495
Reviewed-by: https://github.com/ADKaster ✅
5 changed files with 22 additions and 12 deletions
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@ -109,8 +109,11 @@ GUI::ModelIndex ManualModel::index(int row, int column, const GUI::ModelIndex& p
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if (!parent_index.is_valid())
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return create_index(row, column, Manual::sections[row].ptr());
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auto* parent = static_cast<Manual::Node const*>(parent_index.internal_data());
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auto* child = &parent->children()[row];
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return create_index(row, column, child);
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auto const children = parent->children();
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if (children.is_error())
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return {};
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auto child = children.value()[row];
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return create_index(row, column, child.ptr());
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}
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GUI::ModelIndex ManualModel::parent_index(const GUI::ModelIndex& index) const
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@ -128,8 +131,12 @@ GUI::ModelIndex ManualModel::parent_index(const GUI::ModelIndex& index) const
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return create_index(row, 0, parent);
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VERIFY_NOT_REACHED();
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}
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for (size_t row = 0; row < parent->parent()->children().size(); row++) {
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Manual::Node* child_at_row = &parent->parent()->children()[row];
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auto maybe_children = parent->parent()->children();
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if (maybe_children.is_error())
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return {};
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auto children = maybe_children.release_value();
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for (size_t row = 0; row < children.size(); row++) {
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Manual::Node* child_at_row = children[row];
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if (child_at_row == parent)
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return create_index(row, 0, parent);
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}
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@ -141,7 +148,10 @@ int ManualModel::row_count(const GUI::ModelIndex& index) const
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if (!index.is_valid())
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return static_cast<int>(Manual::sections.size());
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auto* node = static_cast<Manual::Node const*>(index.internal_data());
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return node->children().size();
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auto maybe_children = node->children();
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if (maybe_children.is_error())
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return 0;
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return static_cast<int>(maybe_children.value().size());
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}
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int ManualModel::column_count(const GUI::ModelIndex&) const
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@ -20,7 +20,7 @@ class Node : public RefCounted<Node> {
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public:
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virtual ~Node() = default;
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virtual NonnullRefPtrVector<Node>& children() const = 0;
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virtual ErrorOr<Span<NonnullRefPtr<Node>>> children() const = 0;
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virtual Node const* parent() const = 0;
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virtual ErrorOr<String> name() const = 0;
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virtual bool is_page() const { return false; }
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@ -16,10 +16,10 @@ Node const* PageNode::parent() const
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return m_section.ptr();
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}
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NonnullRefPtrVector<Node>& PageNode::children() const
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ErrorOr<Span<NonnullRefPtr<Node>>> PageNode::children() const
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{
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static NonnullRefPtrVector<Node> empty_vector;
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return empty_vector;
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return empty_vector.span();
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}
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ErrorOr<String> PageNode::path() const
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@ -23,7 +23,7 @@ public:
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{
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}
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virtual NonnullRefPtrVector<Node>& children() const override;
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virtual ErrorOr<Span<NonnullRefPtr<Node>>> children() const override;
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virtual Node const* parent() const override;
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virtual ErrorOr<String> name() const override { return m_page; };
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virtual bool is_page() const override { return true; }
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@ -23,10 +23,10 @@ public:
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{
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}
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virtual NonnullRefPtrVector<Node>& children() const override
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virtual ErrorOr<Span<NonnullRefPtr<Node>>> children() const override
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{
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MUST(reify_if_needed());
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return m_children;
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TRY(reify_if_needed());
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return m_children.span();
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}
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virtual Node const* parent() const override { return nullptr; }
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