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Calculator: Add KeypadValue class

This commit adds a basic KeypadValue class which abstracts away
Keypad's internal representation in a slightly simpler format.
This will allow arithmetic operations in the Calculator to not
lose any precision. In cases where losing precision is necessary,
an explicit conversion operator to double is provided, as well as
an explicit constructor from double.
This commit is contained in:
creator1creeper1 2021-08-01 13:06:00 +02:00 committed by Ali Mohammad Pur
parent 31655c9486
commit 97d2a5799e
Notes: sideshowbarker 2024-07-18 07:32:37 +09:00
3 changed files with 167 additions and 0 deletions

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@ -10,6 +10,7 @@ set(SOURCES
Calculator.cpp
CalculatorWidget.cpp
Keypad.cpp
KeypadValue.cpp
CalculatorGML.h
)

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@ -0,0 +1,124 @@
/*
* Copyright (c) 2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#include "KeypadValue.h"
#include <AK/Math.h>
#include <AK/String.h>
KeypadValue::KeypadValue(i64 value, u8 decimal_places)
: m_value(value)
, m_decimal_places(decimal_places)
{
}
KeypadValue::KeypadValue(i64 value)
: m_value(value)
{
}
KeypadValue KeypadValue::operator+(KeypadValue const& rhs)
{
return operator_helper<KeypadValue>(*this, rhs, [](KeypadValue const&, KeypadValue const& more_decimal_places, i64 less_decimal_places_equalized, i64 more_decimal_places_equalized, bool) -> KeypadValue {
return {
more_decimal_places_equalized + less_decimal_places_equalized,
more_decimal_places.m_decimal_places
};
});
}
KeypadValue KeypadValue::operator-(KeypadValue const& rhs)
{
return *this + (-rhs);
}
KeypadValue KeypadValue::operator*(KeypadValue const& rhs)
{
return operator_helper<KeypadValue>(*this, rhs, [](KeypadValue const& less_decimal_places, KeypadValue const& more_decimal_places, i64, i64, bool) -> KeypadValue {
return {
less_decimal_places.m_value * more_decimal_places.m_value,
(u8)(less_decimal_places.m_decimal_places + more_decimal_places.m_decimal_places)
};
});
}
KeypadValue KeypadValue::operator-(void) const
{
return { -m_value, m_decimal_places };
}
bool KeypadValue::operator<(KeypadValue const& rhs)
{
return operator_helper<bool>(*this, rhs, [](KeypadValue const&, KeypadValue const&, i64 less_decimal_places_equalized, i64 more_decimal_places_equalized, bool lhs_is_less) {
if (lhs_is_less)
return (less_decimal_places_equalized < more_decimal_places_equalized);
else
return (more_decimal_places_equalized < less_decimal_places_equalized);
});
}
bool KeypadValue::operator==(KeypadValue const& rhs)
{
return operator_helper<bool>(*this, rhs, [](KeypadValue const&, KeypadValue const&, i64 less_decimal_places_equalized, i64 more_decimal_places_equalized, bool) {
return less_decimal_places_equalized == more_decimal_places_equalized;
});
}
// This is a helper function for the operators. A lot of them need to do very similar calculations, so this function
// does the calculations for them and calls them on the result. In case they don't need the result of a particular
// calculation, they simply ignore that argument.
// The arguments to this function are the operands on the left- and right-hand sides and the callback to call on the
// values computed by this function.
// The first two KeypadValues it passes to the callback are the two original operands, but sorted by the amount of
// decimal places.
// The next two i64s it passes to the callback are these sorted KeypadValues, but normalized, which means that if
// you have for example 12.1 (represented as {121, 1}) and 54.23 (represented as {5423, 2}), you will get 1210 and
// 5423, so that you can compare these two i64s directly in order to compare the original KeypadValues.
// Unfortunately, not all operators are symmetric, so the last boolean tells the callback whether the left-hand side
// was the KeypadValue with less decimal places (true), or the one with more decimal places (false).
template<typename T, typename F>
ALWAYS_INLINE T KeypadValue::operator_helper(KeypadValue const& lhs, KeypadValue const& rhs, F callback)
{
KeypadValue const& less_decimal_places = (lhs.m_decimal_places < rhs.m_decimal_places) ? lhs : rhs;
KeypadValue const& more_decimal_places = (lhs.m_decimal_places < rhs.m_decimal_places) ? rhs : lhs;
i64 more_decimal_places_equalized = more_decimal_places.m_value;
i64 less_decimal_places_equalized = (i64)AK::pow(10.0, (double)(more_decimal_places.m_decimal_places - less_decimal_places.m_decimal_places)) * less_decimal_places.m_value;
bool lhs_is_less = (lhs.m_decimal_places < rhs.m_decimal_places);
return callback(less_decimal_places, more_decimal_places,
less_decimal_places_equalized, more_decimal_places_equalized,
lhs_is_less);
}
KeypadValue::KeypadValue(double d)
{
bool negative = false;
if (d < 0) {
negative = true;
d = -d;
}
i8 current_pow = 0;
while (AK::pow(10.0, (double)current_pow) <= d)
current_pow += 1;
current_pow -= 1;
while (d != 0) {
m_value *= 10;
m_value += (u64)(d / AK::pow(10.0, (double)current_pow)) % 10;
if (current_pow < 0)
m_decimal_places += 1;
current_pow -= 1;
if (m_decimal_places > 6)
break;
}
m_value = negative ? (-m_value) : m_value;
}
KeypadValue::operator double()
{
double res = (double)m_value / AK::pow(10.0, (double)m_decimal_places);
return res;
}

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@ -0,0 +1,42 @@
/*
* Copyright (c) 2021, the SerenityOS developers.
*
* SPDX-License-Identifier: BSD-2-Clause
*/
#pragma once
#include <AK/Math.h>
#include <AK/String.h>
#include <AK/Types.h>
class KeypadValue {
friend class Keypad;
public:
KeypadValue(i64, u8);
KeypadValue(i64);
KeypadValue operator+(KeypadValue const&);
KeypadValue operator-(KeypadValue const&);
KeypadValue operator*(KeypadValue const&);
KeypadValue operator-(void) const;
bool operator<(KeypadValue const&);
bool operator>(KeypadValue const&);
bool operator==(KeypadValue const&);
explicit KeypadValue(double);
explicit operator double();
private:
template<typename T, typename F>
T operator_helper(KeypadValue const& lhs, KeypadValue const& rhs, F callback);
// This class represents a pair of a value together with the amount of decimal places that value is offset by.
// For example, if we were to represent the value -123.55 in this format, m_value would be -12355 and
// m_decimal_places would be 2, because when you shift -12355 2 digits to the right, you get -123.55.
// This way, most operations don't have to be performed on doubles, but can be performed without loss of
// precision on this class.
i64 m_value { 0 };
u8 m_decimal_places { 0 };
};