mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2025-06-11 02:13:56 +09:00
LibCards: Centralise card bitmap creation
Instead of each card being responsible for painting its own bitmaps, we now have a CardPainter which is responsible for this. It paints a given card the first time it is requested, and then re-uses that bitmap when requested in the future. This saves memory for duplicate cards (such as in Spider where several sets of the same suit are used) or unused ones (for example, the inverted cards which are only used by Hearts). It also means we don't throw away bitmaps and then re-create identical ones when starting a new game. We get some nice memory savings from this: | | Before | After | Before (Virtual) | After (Virtual) | |:----------|---------:|---------:|-----------------:|----------------:| | Hearts | 12.2 MiB | 9.3 MiB | 25.1 MiB | 22.2 MiB | | Spider | 12.1 MiB | 10.1 MiB | 29.2 MiB | 22.9 MiB | | Solitaire | 16.4 MiB | 9.0 MiB | 25.0 MiB | 21.9 MiB | All these measurements taken from x86_64 build, from a fresh launch of each game after the animation has finished, but without making any moves. The Hearts value will go up once inverted cards start being requested.
This commit is contained in:
parent
aac2488d5c
commit
7f46d31849
Notes:
sideshowbarker
2024-07-17 08:04:18 +09:00
Author: https://github.com/AtkinsSJ
Commit: 7f46d31849
Pull-request: https://github.com/SerenityOS/serenity/pull/14956
Reviewed-by: https://github.com/krkk
5 changed files with 249 additions and 141 deletions
|
@ -6,145 +6,28 @@
|
|||
*/
|
||||
|
||||
#include "Card.h"
|
||||
#include <LibGUI/Widget.h>
|
||||
#include <LibGfx/Font/Font.h>
|
||||
#include <LibGfx/Font/FontDatabase.h>
|
||||
#include <LibCards/CardPainter.h>
|
||||
|
||||
namespace Cards {
|
||||
|
||||
static constexpr Gfx::CharacterBitmap s_diamond {
|
||||
" # "
|
||||
" ### "
|
||||
" ##### "
|
||||
" ####### "
|
||||
"#########"
|
||||
" ####### "
|
||||
" ##### "
|
||||
" ### "
|
||||
" # "sv,
|
||||
9, 9
|
||||
};
|
||||
|
||||
static constexpr Gfx::CharacterBitmap s_heart {
|
||||
" # # "
|
||||
" ### ### "
|
||||
"#########"
|
||||
"#########"
|
||||
"#########"
|
||||
" ####### "
|
||||
" ##### "
|
||||
" ### "
|
||||
" # "sv,
|
||||
9, 9
|
||||
};
|
||||
|
||||
static constexpr Gfx::CharacterBitmap s_spade {
|
||||
" # "
|
||||
" ### "
|
||||
" ##### "
|
||||
" ####### "
|
||||
"#########"
|
||||
"#########"
|
||||
" ## # ## "
|
||||
" ### "
|
||||
" ### "sv,
|
||||
9, 9
|
||||
};
|
||||
|
||||
static constexpr Gfx::CharacterBitmap s_club {
|
||||
" ### "
|
||||
" ##### "
|
||||
" ##### "
|
||||
" ## ### ## "
|
||||
"###########"
|
||||
"###########"
|
||||
"#### # ####"
|
||||
" ## ### ## "
|
||||
" ### "sv,
|
||||
11, 9
|
||||
};
|
||||
|
||||
static RefPtr<Gfx::Bitmap> s_background;
|
||||
static RefPtr<Gfx::Bitmap> s_background_inverted;
|
||||
|
||||
Card::Card(Suit suit, Rank rank)
|
||||
: m_rect(Gfx::IntRect({}, { width, height }))
|
||||
, m_front(Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { width, height }).release_value_but_fixme_should_propagate_errors())
|
||||
, m_suit(suit)
|
||||
, m_rank(rank)
|
||||
{
|
||||
VERIFY(to_underlying(rank) < card_count);
|
||||
Gfx::IntRect paint_rect({ 0, 0 }, { width, height });
|
||||
|
||||
if (s_background.is_null()) {
|
||||
s_background = Gfx::Bitmap::try_create(Gfx::BitmapFormat::BGRA8888, { width, height }).release_value_but_fixme_should_propagate_errors();
|
||||
Gfx::Painter bg_painter(*s_background);
|
||||
|
||||
auto image = Gfx::Bitmap::try_load_from_file("/res/icons/cards/buggie-deck.png"sv).release_value_but_fixme_should_propagate_errors();
|
||||
|
||||
float aspect_ratio = image->width() / static_cast<float>(image->height());
|
||||
auto target_size = Gfx::IntSize(static_cast<int>(aspect_ratio * (height - 5)), height - 5);
|
||||
|
||||
bg_painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, card_radius);
|
||||
auto inner_paint_rect = paint_rect.shrunken(2, 2);
|
||||
bg_painter.fill_rect_with_rounded_corners(inner_paint_rect, Color::White, card_radius - 1);
|
||||
|
||||
bg_painter.draw_scaled_bitmap(
|
||||
{ { (width - target_size.width()) / 2, (height - target_size.height()) / 2 }, target_size },
|
||||
*image, image->rect());
|
||||
|
||||
s_background_inverted = invert_bitmap(*s_background);
|
||||
}
|
||||
|
||||
Gfx::Painter painter(m_front);
|
||||
auto& font = Gfx::FontDatabase::default_font().bold_variant();
|
||||
|
||||
painter.fill_rect_with_rounded_corners(paint_rect, Color::Black, card_radius);
|
||||
paint_rect.shrink(2, 2);
|
||||
painter.fill_rect_with_rounded_corners(paint_rect, Color::White, card_radius - 1);
|
||||
|
||||
paint_rect.set_height(paint_rect.height() / 2);
|
||||
paint_rect.shrink(10, 6);
|
||||
|
||||
auto text_rect = Gfx::IntRect { 4, 6, font.width("10"sv), font.glyph_height() };
|
||||
painter.draw_text(text_rect, card_rank_label(m_rank), font, Gfx::TextAlignment::Center, color());
|
||||
|
||||
auto const& symbol = [&]() -> Gfx::CharacterBitmap const& {
|
||||
switch (m_suit) {
|
||||
case Suit::Diamonds:
|
||||
return s_diamond;
|
||||
case Suit::Clubs:
|
||||
return s_club;
|
||||
break;
|
||||
case Suit::Spades:
|
||||
return s_spade;
|
||||
case Suit::Hearts:
|
||||
return s_heart;
|
||||
default:
|
||||
VERIFY_NOT_REACHED();
|
||||
}
|
||||
}();
|
||||
|
||||
painter.draw_bitmap(
|
||||
{ text_rect.x() + (text_rect.width() - symbol.size().width()) / 2, text_rect.bottom() + 5 },
|
||||
symbol, color());
|
||||
|
||||
for (int y = height / 2; y < height; ++y) {
|
||||
for (int x = 0; x < width; ++x) {
|
||||
m_front->set_pixel(x, y, m_front->get_pixel(width - x - 1, height - y - 1));
|
||||
}
|
||||
}
|
||||
|
||||
m_front_inverted = invert_bitmap(*m_front);
|
||||
}
|
||||
|
||||
void Card::draw(GUI::Painter& painter) const
|
||||
{
|
||||
VERIFY(!s_background.is_null());
|
||||
if (m_inverted)
|
||||
painter.blit(position(), m_upside_down ? *s_background_inverted : *m_front_inverted, m_front_inverted->rect());
|
||||
else
|
||||
painter.blit(position(), m_upside_down ? *s_background : *m_front, m_front->rect());
|
||||
auto& card_painter = CardPainter::the();
|
||||
auto bitmap = [&]() {
|
||||
if (m_inverted)
|
||||
return m_upside_down ? card_painter.card_back_inverted() : card_painter.card_front_inverted(m_suit, m_rank);
|
||||
|
||||
return m_upside_down ? card_painter.card_back() : card_painter.card_front(m_suit, m_rank);
|
||||
}();
|
||||
painter.blit(position(), bitmap, bitmap->rect());
|
||||
}
|
||||
|
||||
void Card::clear(GUI::Painter& painter, Color const& background_color) const
|
||||
|
@ -167,15 +50,4 @@ void Card::clear_and_draw(GUI::Painter& painter, Color const& background_color)
|
|||
save_old_position();
|
||||
}
|
||||
|
||||
NonnullRefPtr<Gfx::Bitmap> Card::invert_bitmap(Gfx::Bitmap& bitmap)
|
||||
{
|
||||
auto inverted_bitmap = bitmap.clone().release_value_but_fixme_should_propagate_errors();
|
||||
for (int y = 0; y < inverted_bitmap->height(); y++) {
|
||||
for (int x = 0; x < inverted_bitmap->width(); x++) {
|
||||
inverted_bitmap->set_pixel(x, y, inverted_bitmap->get_pixel(x, y).inverted());
|
||||
}
|
||||
}
|
||||
return *inverted_bitmap;
|
||||
}
|
||||
|
||||
}
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue