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LibGL+LibGPU+LibSoftGPU: Load SoftGPU driver dynamically
This loads libsoftgpu.so during GLContext creation and instantiates the device class which is then passed into the GLContext constructor.
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parent
211d24a218
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5bb76e9b63
Notes:
sideshowbarker
2024-07-17 14:22:39 +09:00
Author: https://github.com/sunverwerth
Commit: 5bb76e9b63
Pull-request: https://github.com/SerenityOS/serenity/pull/13294
Reviewed-by: https://github.com/Quaker762 ✅
Reviewed-by: https://github.com/creator1creeper1
Reviewed-by: https://github.com/gmta
11 changed files with 165 additions and 9 deletions
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@ -15,12 +15,12 @@
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#include <AK/Variant.h>
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#include <AK/Vector.h>
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#include <LibGL/GLContext.h>
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#include <LibGPU/Device.h>
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#include <LibGPU/Enums.h>
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#include <LibGPU/ImageFormat.h>
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#include <LibGfx/Bitmap.h>
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#include <LibGfx/Painter.h>
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#include <LibGfx/Vector4.h>
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#include <LibSoftGPU/Device.h>
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__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
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@ -61,10 +61,11 @@ static constexpr size_t TEXTURE_MATRIX_STACK_LIMIT = 8;
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return return_value; \
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}
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GLContext::GLContext(Gfx::Bitmap& frontbuffer)
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GLContext::GLContext(RefPtr<GPU::Driver> driver, NonnullOwnPtr<GPU::Device> device, Gfx::Bitmap& frontbuffer)
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: m_viewport { frontbuffer.rect() }
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, m_frontbuffer { frontbuffer }
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, m_rasterizer { make<SoftGPU::Device>(frontbuffer.size()) }
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, m_driver { driver }
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, m_rasterizer { move(device) }
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, m_device_info { m_rasterizer->info() }
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{
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m_texture_units.resize(m_device_info.num_texture_units);
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@ -3064,7 +3065,7 @@ void GLContext::sync_light_state()
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}
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m_rasterizer->set_options(options);
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for (auto light_id = 0u; light_id < SoftGPU::NUM_LIGHTS; light_id++) {
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for (auto light_id = 0u; light_id < m_device_info.num_lights; light_id++) {
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auto const& current_light_state = m_light_states.at(light_id);
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m_rasterizer->set_light_state(light_id, current_light_state);
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}
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@ -3645,7 +3646,10 @@ void GLContext::get_material_param(Face face, GLenum pname, T* params)
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NonnullOwnPtr<GLContext> create_context(Gfx::Bitmap& bitmap)
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{
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auto context = make<GLContext>(bitmap);
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// FIXME: Make driver selectable. This is currently hardcoded to LibSoftGPU
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auto driver = MUST(GPU::Driver::try_create("softgpu"));
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auto device = MUST(driver->try_create_device(bitmap.size()));
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auto context = make<GLContext>(driver, move(device), bitmap);
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dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr());
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if (!g_gl_context)
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