mirror of
https://github.com/LadybirdBrowser/ladybird.git
synced 2025-06-09 09:34:57 +09:00
LibWeb: Add the ability to retrieve a WebGL context from getContext
This commit is contained in:
parent
b0c2aee2e4
commit
58f882200c
Notes:
sideshowbarker
2024-07-17 10:16:11 +09:00
Author: https://github.com/Lubrsi
Commit: 58f882200c
Pull-request: https://github.com/SerenityOS/serenity/pull/14184
Reviewed-by: https://github.com/Quaker762 ✅
Reviewed-by: https://github.com/gmta ✅
Reviewed-by: https://github.com/linusg ✅
Reviewed-by: https://github.com/sunverwerth
19 changed files with 903 additions and 21 deletions
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@ -500,7 +500,7 @@ if (BUILD_LAGOM)
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lagom_lib(Web web
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SOURCES ${LIBWEB_SOURCES} ${LIBWEB_SUBDIR_SOURCES} ${LIBWEB_SUBSUBDIR_SOURCES} ${LIBWEB_GENERATED_SOURCES}
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LIBS LagomMarkdown LagomGemini LagomGfx LagomJS LagomTextCodec LagomWasm LagomXML
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LIBS LagomMarkdown LagomGemini LagomGfx LagomGL LagomJS LagomTextCodec LagomWasm LagomXML
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)
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generate_js_wrappers(LagomWeb)
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@ -48,6 +48,10 @@ static bool is_wrappable_type(Type const& type)
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return true;
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if (type.name == "AbortSignal")
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return true;
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if (type.name == "CanvasRenderingContext2D")
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return true;
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if (type.name == "WebGLRenderingContext")
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return true;
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return false;
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}
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@ -341,6 +341,8 @@
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#include <LibWeb/Bindings/URLSearchParamsPrototype.h>
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#include <LibWeb/Bindings/WebGLContextEventConstructor.h>
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#include <LibWeb/Bindings/WebGLContextEventPrototype.h>
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#include <LibWeb/Bindings/WebGLRenderingContextConstructor.h>
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#include <LibWeb/Bindings/WebGLRenderingContextPrototype.h>
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#include <LibWeb/Bindings/WebSocketConstructor.h>
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#include <LibWeb/Bindings/WebSocketPrototype.h>
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#include <LibWeb/Bindings/WindowConstructor.h>
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@ -529,6 +531,7 @@
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ADD_WINDOW_OBJECT_INTERFACE(URLSearchParams) \
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ADD_WINDOW_OBJECT_INTERFACE(URL) \
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ADD_WINDOW_OBJECT_INTERFACE(WebGLContextEvent) \
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ADD_WINDOW_OBJECT_INTERFACE(WebGLRenderingContext) \
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ADD_WINDOW_OBJECT_INTERFACE(WebSocket) \
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ADD_WINDOW_OBJECT_INTERFACE(Worker) \
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ADD_WINDOW_OBJECT_INTERFACE(XMLHttpRequest) \
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@ -352,6 +352,9 @@ set(SOURCES
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WebAssembly/WebAssemblyTableConstructor.cpp
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WebAssembly/WebAssemblyTableObject.cpp
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WebAssembly/WebAssemblyTablePrototype.cpp
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WebGL/WebGLContextAttributes.cpp
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WebGL/WebGLRenderingContext.cpp
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WebGL/WebGLRenderingContextBase.cpp
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WebSockets/WebSocket.cpp
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XHR/EventNames.cpp
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XHR/XMLHttpRequest.cpp
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@ -372,7 +375,9 @@ set(GENERATED_SOURCES
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)
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serenity_lib(LibWeb web)
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target_link_libraries(LibWeb LibCore LibJS LibMarkdown LibGemini LibGUI LibGfx LibTextCodec LibWasm LibXML)
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# NOTE: We link with LibSoftGPU here instead of lazy loading it via dlopen() so that we do not have to unveil the library and pledge prot_exec.
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target_link_libraries(LibWeb LibCore LibJS LibMarkdown LibGemini LibGL LibGUI LibGfx LibSoftGPU LibTextCodec LibWasm LibXML)
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link_with_unicode_data(LibWeb)
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generate_js_wrappers(LibWeb)
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@ -379,6 +379,8 @@ class ResourceLoader;
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namespace Web::WebGL {
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class WebGLContextEvent;
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class WebGLRenderingContext;
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class WebGLRenderingContextBase;
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}
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namespace Web::XHR {
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@ -581,6 +583,7 @@ class URLSearchParamsPrototype;
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class URLSearchParamsWrapper;
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class URLWrapper;
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class WebGLContextEventWrapper;
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class WebGLRenderingContextWrapper;
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class WebSocketWrapper;
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class WindowObject;
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class WindowProxy;
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@ -35,20 +35,32 @@ unsigned HTMLCanvasElement::height() const
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return attribute(HTML::AttributeNames::height).to_uint().value_or(150);
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}
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void HTMLCanvasElement::reset_context_to_default_state()
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{
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m_context.visit(
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[](NonnullRefPtr<CanvasRenderingContext2D>& context) {
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context->reset_to_default_state();
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},
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[](NonnullRefPtr<WebGL::WebGLRenderingContext>&) {
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TODO();
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},
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[](Empty) {
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// Do nothing.
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});
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}
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void HTMLCanvasElement::set_width(unsigned value)
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{
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set_attribute(HTML::AttributeNames::width, String::number(value));
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m_bitmap = nullptr;
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if (m_context)
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m_context->reset_to_default_state();
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reset_context_to_default_state();
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}
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void HTMLCanvasElement::set_height(unsigned value)
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{
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set_attribute(HTML::AttributeNames::height, String::number(value));
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m_bitmap = nullptr;
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if (m_context)
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m_context->reset_to_default_state();
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reset_context_to_default_state();
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}
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RefPtr<Layout::Node> HTMLCanvasElement::create_layout_node(NonnullRefPtr<CSS::StyleProperties> style)
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@ -56,19 +68,62 @@ RefPtr<Layout::Node> HTMLCanvasElement::create_layout_node(NonnullRefPtr<CSS::St
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return adopt_ref(*new Layout::CanvasBox(document(), *this, move(style)));
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}
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CanvasRenderingContext2D* HTMLCanvasElement::get_context(String type)
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HTMLCanvasElement::HasOrCreatedContext HTMLCanvasElement::create_2d_context()
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{
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if (type != "2d")
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return nullptr;
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if (!m_context)
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m_context = CanvasRenderingContext2D::create(*this);
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return m_context;
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if (!m_context.has<Empty>())
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return m_context.has<NonnullRefPtr<CanvasRenderingContext2D>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;
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m_context = CanvasRenderingContext2D::create(*this);
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return HasOrCreatedContext::Yes;
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}
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static Gfx::IntSize bitmap_size_for_canvas(HTMLCanvasElement const& canvas)
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JS::ThrowCompletionOr<HTMLCanvasElement::HasOrCreatedContext> HTMLCanvasElement::create_webgl_context(JS::Value options)
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{
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auto width = canvas.width();
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auto height = canvas.height();
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if (!m_context.has<Empty>())
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return m_context.has<NonnullRefPtr<WebGL::WebGLRenderingContext>>() ? HasOrCreatedContext::Yes : HasOrCreatedContext::No;
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auto maybe_context = TRY(WebGL::WebGLRenderingContext::create(*this, options));
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if (!maybe_context)
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return HasOrCreatedContext::No;
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m_context = maybe_context.release_nonnull();
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return HasOrCreatedContext::Yes;
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}
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// https://html.spec.whatwg.org/multipage/canvas.html#dom-canvas-getcontext
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JS::ThrowCompletionOr<HTMLCanvasElement::RenderingContext> HTMLCanvasElement::get_context(String const& type, JS::Value options)
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{
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// 1. If options is not an object, then set options to null.
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if (!options.is_object())
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options = JS::js_null();
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// 2. Set options to the result of converting options to a JavaScript value.
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// NOTE: No-op.
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// 3. Run the steps in the cell of the following table whose column header matches this canvas element's canvas context mode and whose row header matches contextId:
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// NOTE: See the spec for the full table.
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if (type == "2d"sv) {
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if (create_2d_context() == HasOrCreatedContext::Yes)
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return m_context;
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return Empty {};
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}
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// NOTE: The WebGL spec says "experimental-webgl" is also acceptable and must be equivalent to "webgl". Other engines accept this, so we do too.
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if (type.is_one_of("webgl"sv, "experimental-webgl"sv)) {
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if (TRY(create_webgl_context(options)) == HasOrCreatedContext::Yes)
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return m_context;
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return Empty {};
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}
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return Empty {};
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}
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static Gfx::IntSize bitmap_size_for_canvas(HTMLCanvasElement const& canvas, size_t minimum_width, size_t minimum_height)
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{
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auto width = max(canvas.width(), minimum_width);
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auto height = max(canvas.height(), minimum_height);
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Checked<size_t> area = width;
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area *= height;
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@ -84,9 +139,9 @@ static Gfx::IntSize bitmap_size_for_canvas(HTMLCanvasElement const& canvas)
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return Gfx::IntSize(width, height);
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}
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bool HTMLCanvasElement::create_bitmap()
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bool HTMLCanvasElement::create_bitmap(size_t minimum_width, size_t minimum_height)
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{
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auto size = bitmap_size_for_canvas(*this);
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auto size = bitmap_size_for_canvas(*this, minimum_width, minimum_height);
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if (size.is_empty()) {
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m_bitmap = nullptr;
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return false;
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@ -110,4 +165,18 @@ String HTMLCanvasElement::to_data_url(String const& type, [[maybe_unused]] Optio
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return AK::URL::create_with_data(type, encode_base64(encoded_bitmap), true).to_string();
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}
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void HTMLCanvasElement::present()
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{
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m_context.visit(
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[](NonnullRefPtr<CanvasRenderingContext2D>&) {
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// Do nothing, CRC2D writes directly to the canvas bitmap.
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},
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[](NonnullRefPtr<WebGL::WebGLRenderingContext>& context) {
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context->present();
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},
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[](Empty) {
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// Do nothing.
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});
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}
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}
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@ -9,21 +9,23 @@
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#include <AK/ByteBuffer.h>
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#include <LibGfx/Forward.h>
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#include <LibWeb/HTML/HTMLElement.h>
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#include <LibWeb/WebGL/WebGLRenderingContext.h>
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namespace Web::HTML {
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class HTMLCanvasElement final : public HTMLElement {
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public:
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using WrapperType = Bindings::HTMLCanvasElementWrapper;
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using RenderingContext = Variant<NonnullRefPtr<CanvasRenderingContext2D>, NonnullRefPtr<WebGL::WebGLRenderingContext>, Empty>;
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HTMLCanvasElement(DOM::Document&, DOM::QualifiedName);
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virtual ~HTMLCanvasElement() override;
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Gfx::Bitmap const* bitmap() const { return m_bitmap; }
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Gfx::Bitmap* bitmap() { return m_bitmap; }
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bool create_bitmap();
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bool create_bitmap(size_t minimum_width = 0, size_t minimum_height = 0);
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CanvasRenderingContext2D* get_context(String type);
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JS::ThrowCompletionOr<RenderingContext> get_context(String const& type, JS::Value options);
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unsigned width() const;
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unsigned height() const;
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@ -33,11 +35,22 @@ public:
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String to_data_url(String const& type, Optional<double> quality) const;
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void present();
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private:
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virtual RefPtr<Layout::Node> create_layout_node(NonnullRefPtr<CSS::StyleProperties>) override;
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enum class HasOrCreatedContext {
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No,
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Yes,
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};
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HasOrCreatedContext create_2d_context();
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JS::ThrowCompletionOr<HasOrCreatedContext> create_webgl_context(JS::Value options);
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void reset_context_to_default_state();
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RefPtr<Gfx::Bitmap> m_bitmap;
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RefPtr<CanvasRenderingContext2D> m_context;
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RenderingContext m_context;
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};
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}
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@ -1,9 +1,12 @@
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#import <HTML/CanvasRenderingContext2D.idl>
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#import <HTML/HTMLElement.idl>
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#import <WebGL/WebGLRenderingContext.idl>
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typedef (CanvasRenderingContext2D or WebGLRenderingContext) RenderingContext;
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interface HTMLCanvasElement : HTMLElement {
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CanvasRenderingContext2D? getContext(DOMString contextId);
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RenderingContext? getContext(DOMString contextId, optional any options = null);
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attribute unsigned long width;
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attribute unsigned long height;
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9
Userland/Libraries/LibWeb/WebGL/Types.h
Normal file
9
Userland/Libraries/LibWeb/WebGL/Types.h
Normal file
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@ -0,0 +1,9 @@
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/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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// FIXME: This header is here just to satisfy the IDL code generator.
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Userland/Libraries/LibWeb/WebGL/Types.idl
Normal file
15
Userland/Libraries/LibWeb/WebGL/Types.idl
Normal file
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@ -0,0 +1,15 @@
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typedef unsigned long GLenum;
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typedef boolean GLboolean;
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typedef unsigned long GLbitfield;
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typedef long GLint;
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typedef long GLsizei;
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// FIXME: These should be "unrestricted float"
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typedef float GLfloat;
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typedef float GLclampf;
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enum WebGLPowerPreference {
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"default",
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"low-power",
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"high-performance"
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};
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164
Userland/Libraries/LibWeb/WebGL/WebGLContextAttributes.cpp
Normal file
164
Userland/Libraries/LibWeb/WebGL/WebGLContextAttributes.cpp
Normal file
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@ -0,0 +1,164 @@
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/*
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* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#include <LibJS/Runtime/Completion.h>
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#include <LibJS/Runtime/GlobalObject.h>
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#include <LibWeb/WebGL/WebGLContextAttributes.h>
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namespace Web::WebGL {
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JS::ThrowCompletionOr<WebGLContextAttributes> convert_value_to_context_attributes_dictionary(JS::GlobalObject& global_object, JS::Value value)
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{
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auto& vm = global_object.vm();
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// NOTE: This code was generated by the IDL code generator and then cleaned up.
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if (!value.is_nullish() && !value.is_object())
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return vm.throw_completion<JS::TypeError>(global_object, JS::ErrorType::NotAnObjectOfType, "WebGLContextAttributes");
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WebGLContextAttributes context_attributes {};
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JS::Value alpha;
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if (value.is_nullish())
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alpha = JS::js_undefined();
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else
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alpha = TRY(value.as_object().get("alpha"));
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bool alpha_value;
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if (!alpha.is_undefined())
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alpha_value = alpha.to_boolean();
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else
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alpha_value = true;
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context_attributes.alpha = alpha_value;
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JS::Value antialias;
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if (value.is_nullish())
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antialias = JS::js_undefined();
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else
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antialias = TRY(value.as_object().get("antialias"));
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bool antialias_value;
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if (!antialias.is_undefined())
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antialias_value = antialias.to_boolean();
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else
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antialias_value = true;
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context_attributes.antialias = antialias_value;
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JS::Value depth;
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if (value.is_nullish())
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depth = JS::js_undefined();
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else
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depth = TRY(value.as_object().get("depth"));
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bool depth_value;
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if (!depth.is_undefined())
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depth_value = depth.to_boolean();
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else
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depth_value = true;
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context_attributes.depth = depth_value;
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JS::Value desynchronized;
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if (value.is_nullish())
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desynchronized = JS::js_undefined();
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else
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desynchronized = TRY(value.as_object().get("desynchronized"));
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bool desynchronized_value;
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if (!desynchronized.is_undefined())
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desynchronized_value = desynchronized.to_boolean();
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else
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desynchronized_value = false;
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context_attributes.desynchronized = desynchronized_value;
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JS::Value fail_if_major_performance_caveat;
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if (value.is_nullish())
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fail_if_major_performance_caveat = JS::js_undefined();
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else
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fail_if_major_performance_caveat = TRY(value.as_object().get("failIfMajorPerformanceCaveat"));
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bool fail_if_major_performance_caveat_value;
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if (!fail_if_major_performance_caveat.is_undefined())
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fail_if_major_performance_caveat_value = fail_if_major_performance_caveat.to_boolean();
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else
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fail_if_major_performance_caveat_value = false;
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context_attributes.fail_if_major_performance_caveat = fail_if_major_performance_caveat_value;
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JS::Value power_preference;
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if (value.is_nullish())
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power_preference = JS::js_undefined();
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else
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power_preference = TRY(value.as_object().get("powerPreference"));
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WebGLPowerPreference power_preference_value { WebGLPowerPreference::Default };
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if (!power_preference.is_undefined()) {
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auto power_preference_string = TRY(power_preference.to_string(global_object));
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if (power_preference_string == "high-performance"sv)
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power_preference_value = WebGLPowerPreference::HighPerformance;
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else if (power_preference_string == "low-power"sv)
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power_preference_value = WebGLPowerPreference::LowPower;
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else if (power_preference_string == "default"sv)
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power_preference_value = WebGLPowerPreference::Default;
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else
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return vm.throw_completion<JS::TypeError>(global_object, JS::ErrorType::InvalidEnumerationValue, power_preference_string, "WebGLPowerPreference");
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}
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context_attributes.power_preference = power_preference_value;
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JS::Value premultiplied_alpha;
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if (value.is_nullish())
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premultiplied_alpha = JS::js_undefined();
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else
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premultiplied_alpha = TRY(value.as_object().get("premultipliedAlpha"));
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bool premultiplied_alpha_value;
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if (!premultiplied_alpha.is_undefined())
|
||||
premultiplied_alpha_value = premultiplied_alpha.to_boolean();
|
||||
else
|
||||
premultiplied_alpha_value = true;
|
||||
|
||||
context_attributes.premultiplied_alpha = premultiplied_alpha_value;
|
||||
|
||||
JS::Value preserve_drawing_buffer;
|
||||
if (value.is_nullish())
|
||||
preserve_drawing_buffer = JS::js_undefined();
|
||||
else
|
||||
preserve_drawing_buffer = TRY(value.as_object().get("preserveDrawingBuffer"));
|
||||
|
||||
bool preserve_drawing_buffer_value;
|
||||
if (!preserve_drawing_buffer.is_undefined())
|
||||
preserve_drawing_buffer_value = preserve_drawing_buffer.to_boolean();
|
||||
else
|
||||
preserve_drawing_buffer_value = false;
|
||||
|
||||
context_attributes.preserve_drawing_buffer = preserve_drawing_buffer_value;
|
||||
|
||||
JS::Value stencil;
|
||||
if (value.is_nullish())
|
||||
stencil = JS::js_undefined();
|
||||
else
|
||||
stencil = TRY(value.as_object().get("stencil"));
|
||||
|
||||
bool stencil_value;
|
||||
|
||||
if (!stencil.is_undefined())
|
||||
stencil_value = stencil.to_boolean();
|
||||
else
|
||||
stencil_value = false;
|
||||
|
||||
context_attributes.stencil = stencil_value;
|
||||
|
||||
return context_attributes;
|
||||
}
|
||||
|
||||
}
|
34
Userland/Libraries/LibWeb/WebGL/WebGLContextAttributes.h
Normal file
34
Userland/Libraries/LibWeb/WebGL/WebGLContextAttributes.h
Normal file
|
@ -0,0 +1,34 @@
|
|||
/*
|
||||
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <LibJS/Forward.h>
|
||||
|
||||
namespace Web::WebGL {
|
||||
|
||||
enum class WebGLPowerPreference {
|
||||
Default,
|
||||
LowPower,
|
||||
HighPerformance,
|
||||
};
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#WEBGLCONTEXTATTRIBUTES
|
||||
struct WebGLContextAttributes {
|
||||
bool alpha { true };
|
||||
bool depth { true };
|
||||
bool stencil { false };
|
||||
bool antialias { true };
|
||||
bool premultiplied_alpha { true };
|
||||
bool preserve_drawing_buffer { false };
|
||||
WebGLPowerPreference power_preference { WebGLPowerPreference::Default };
|
||||
bool fail_if_major_performance_caveat { false };
|
||||
bool desynchronized { false };
|
||||
};
|
||||
|
||||
JS::ThrowCompletionOr<WebGLContextAttributes> convert_value_to_context_attributes_dictionary(JS::GlobalObject& global_object, JS::Value value);
|
||||
|
||||
}
|
50
Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.cpp
Normal file
50
Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.cpp
Normal file
|
@ -0,0 +1,50 @@
|
|||
/*
|
||||
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <LibWeb/Bindings/Wrapper.h>
|
||||
#include <LibWeb/HTML/HTMLCanvasElement.h>
|
||||
#include <LibWeb/WebGL/WebGLContextEvent.h>
|
||||
#include <LibWeb/WebGL/WebGLRenderingContext.h>
|
||||
|
||||
namespace Web::WebGL {
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-event
|
||||
static void fire_webgl_context_event(HTML::HTMLCanvasElement& canvas_element, FlyString const& type)
|
||||
{
|
||||
// To fire a WebGL context event named e means that an event using the WebGLContextEvent interface, with its type attribute [DOM4] initialized to e, its cancelable attribute initialized to true, and its isTrusted attribute [DOM4] initialized to true, is to be dispatched at the given object.
|
||||
// FIXME: Consider setting a status message.
|
||||
auto event = WebGLContextEvent::create(type, WebGLContextEventInit {});
|
||||
event->set_is_trusted(true);
|
||||
event->set_cancelable(true);
|
||||
canvas_element.dispatch_event(move(event));
|
||||
}
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#fire-a-webgl-context-creation-error
|
||||
static void fire_webgl_context_creation_error(HTML::HTMLCanvasElement& canvas_element)
|
||||
{
|
||||
// 1. Fire a WebGL context event named "webglcontextcreationerror" at canvas, optionally with its statusMessage attribute set to a platform dependent string about the nature of the failure.
|
||||
fire_webgl_context_event(canvas_element, "webglcontextcreationerror"sv);
|
||||
}
|
||||
|
||||
JS::ThrowCompletionOr<RefPtr<WebGLRenderingContext>> WebGLRenderingContext::create(HTML::HTMLCanvasElement& canvas_element, JS::Value options)
|
||||
{
|
||||
// We should be coming here from getContext being called on a wrapped <canvas> element.
|
||||
VERIFY(canvas_element.wrapper());
|
||||
auto context_attributes = TRY(convert_value_to_context_attributes_dictionary(canvas_element.wrapper()->global_object(), options));
|
||||
|
||||
bool created_bitmap = canvas_element.create_bitmap(/* minimum_width= */ 1, /* minimum_height= */ 1);
|
||||
if (!created_bitmap) {
|
||||
fire_webgl_context_creation_error(canvas_element);
|
||||
return RefPtr<WebGLRenderingContext> { nullptr };
|
||||
}
|
||||
|
||||
// FIXME: LibGL currently doesn't propagate context creation errors.
|
||||
auto context = GL::create_context(*canvas_element.bitmap());
|
||||
|
||||
return adopt_ref(*new WebGLRenderingContext(canvas_element, move(context), context_attributes, context_attributes));
|
||||
}
|
||||
|
||||
}
|
31
Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.h
Normal file
31
Userland/Libraries/LibWeb/WebGL/WebGLRenderingContext.h
Normal file
|
@ -0,0 +1,31 @@
|
|||
/*
|
||||
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <LibWeb/Bindings/Wrappable.h>
|
||||
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
|
||||
|
||||
namespace Web::WebGL {
|
||||
|
||||
class WebGLRenderingContext
|
||||
: public WebGLRenderingContextBase
|
||||
, public Bindings::Wrappable {
|
||||
public:
|
||||
using WrapperType = Bindings::WebGLRenderingContextWrapper;
|
||||
|
||||
static JS::ThrowCompletionOr<RefPtr<WebGLRenderingContext>> create(HTML::HTMLCanvasElement& canvas_element, JS::Value options);
|
||||
|
||||
virtual ~WebGLRenderingContext() override = default;
|
||||
|
||||
private:
|
||||
WebGLRenderingContext(HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
|
||||
: WebGLRenderingContextBase(canvas_element, move(context), move(context_creation_parameters), move(actual_context_parameters))
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
}
|
|
@ -0,0 +1,7 @@
|
|||
#import <WebGL/WebGLRenderingContextBase.idl>
|
||||
|
||||
[Exposed=(Window,Worker)]
|
||||
interface WebGLRenderingContext {
|
||||
};
|
||||
|
||||
WebGLRenderingContext includes WebGLRenderingContextBase;
|
|
@ -0,0 +1,23 @@
|
|||
/*
|
||||
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#include <LibGL/GLContext.h>
|
||||
#include <LibWeb/HTML/HTMLCanvasElement.h>
|
||||
#include <LibWeb/WebGL/WebGLRenderingContextBase.h>
|
||||
|
||||
namespace Web::WebGL {
|
||||
|
||||
WebGLRenderingContextBase::WebGLRenderingContextBase(HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters)
|
||||
: m_canvas_element(canvas_element)
|
||||
, m_context(move(context))
|
||||
, m_context_creation_parameters(move(context_creation_parameters))
|
||||
, m_actual_context_parameters(move(actual_context_parameters))
|
||||
{
|
||||
}
|
||||
|
||||
WebGLRenderingContextBase::~WebGLRenderingContextBase() = default;
|
||||
|
||||
}
|
51
Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.h
Normal file
51
Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.h
Normal file
|
@ -0,0 +1,51 @@
|
|||
/*
|
||||
* Copyright (c) 2022, Luke Wilde <lukew@serenityos.org>
|
||||
*
|
||||
* SPDX-License-Identifier: BSD-2-Clause
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
#include <AK/RefCounted.h>
|
||||
#include <AK/WeakPtr.h>
|
||||
#include <AK/Weakable.h>
|
||||
#include <LibGL/GLContext.h>
|
||||
#include <LibWeb/Forward.h>
|
||||
#include <LibWeb/WebGL/WebGLContextAttributes.h>
|
||||
|
||||
namespace Web::WebGL {
|
||||
|
||||
class WebGLRenderingContextBase
|
||||
: public RefCounted<WebGLRenderingContextBase>
|
||||
, public Weakable<WebGLRenderingContextBase> {
|
||||
public:
|
||||
virtual ~WebGLRenderingContextBase();
|
||||
|
||||
protected:
|
||||
WebGLRenderingContextBase(HTML::HTMLCanvasElement& canvas_element, NonnullOwnPtr<GL::GLContext> context, WebGLContextAttributes context_creation_parameters, WebGLContextAttributes actual_context_parameters);
|
||||
|
||||
private:
|
||||
WeakPtr<HTML::HTMLCanvasElement> m_canvas_element;
|
||||
|
||||
NonnullOwnPtr<GL::GLContext> m_context;
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#context-creation-parameters
|
||||
// Each WebGLRenderingContext has context creation parameters, set upon creation, in a WebGLContextAttributes object.
|
||||
WebGLContextAttributes m_context_creation_parameters {};
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#actual-context-parameters
|
||||
// Each WebGLRenderingContext has actual context parameters, set each time the drawing buffer is created, in a WebGLContextAttributes object.
|
||||
WebGLContextAttributes m_actual_context_parameters {};
|
||||
|
||||
// https://www.khronos.org/registry/webgl/specs/latest/1.0/#webgl-context-lost-flag
|
||||
// Each WebGLRenderingContext has a webgl context lost flag, which is initially unset.
|
||||
bool m_context_lost { false };
|
||||
|
||||
// WebGL presents its drawing buffer to the HTML page compositor immediately before a compositing operation, but only if at least one of the following has occurred since the previous compositing operation:
|
||||
// - Context creation
|
||||
// - Canvas resize
|
||||
// - clear, drawArrays, or drawElements has been called while the drawing buffer is the currently bound framebuffer
|
||||
bool m_should_present { true };
|
||||
};
|
||||
|
||||
}
|
397
Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.idl
Normal file
397
Userland/Libraries/LibWeb/WebGL/WebGLRenderingContextBase.idl
Normal file
|
@ -0,0 +1,397 @@
|
|||
#import <WebGL/Types.idl>
|
||||
|
||||
dictionary WebGLContextAttributes {
|
||||
boolean alpha = true;
|
||||
boolean depth = true;
|
||||
boolean stencil = false;
|
||||
boolean antialias = true;
|
||||
boolean premultipliedAlpha = true;
|
||||
boolean preserveDrawingBuffer = false;
|
||||
WebGLPowerPreference powerPreference = "default";
|
||||
boolean failIfMajorPerformanceCaveat = false;
|
||||
boolean desynchronized = false;
|
||||
};
|
||||
|
||||
interface mixin WebGLRenderingContextBase {
|
||||
// Enums
|
||||
// ClearBufferMask
|
||||
const GLenum DEPTH_BUFFER_BIT = 0x00000100;
|
||||
const GLenum STENCIL_BUFFER_BIT = 0x00000400;
|
||||
const GLenum COLOR_BUFFER_BIT = 0x00004000;
|
||||
|
||||
// BeginMode
|
||||
const GLenum POINTS = 0x0000;
|
||||
const GLenum LINES = 0x0001;
|
||||
const GLenum LINE_LOOP = 0x0002;
|
||||
const GLenum LINE_STRIP = 0x0003;
|
||||
const GLenum TRIANGLES = 0x0004;
|
||||
const GLenum TRIANGLE_STRIP = 0x0005;
|
||||
const GLenum TRIANGLE_FAN = 0x0006;
|
||||
|
||||
// BlendingFactorDest
|
||||
const GLenum ZERO = 0;
|
||||
const GLenum ONE = 1;
|
||||
const GLenum SRC_COLOR = 0x0300;
|
||||
const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
|
||||
const GLenum SRC_ALPHA = 0x0302;
|
||||
const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
|
||||
const GLenum DST_ALPHA = 0x0304;
|
||||
const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
|
||||
|
||||
// BlendingFactorSrc
|
||||
const GLenum DST_COLOR = 0x0306;
|
||||
const GLenum ONE_MINUS_DST_COLOR = 0x0307;
|
||||
const GLenum SRC_ALPHA_SATURATE = 0x0308;
|
||||
|
||||
// BlendEquationSeparate
|
||||
const GLenum FUNC_ADD = 0x8006;
|
||||
const GLenum BLEND_EQUATION = 0x8009;
|
||||
const GLenum BLEND_EQUATION_RGB = 0x8009; // NOTE: Intentionally the same as BLEND_EQUATION
|
||||
const GLenum BLEND_EQUATION_ALPHA = 0x883D;
|
||||
|
||||
// BlendSubtract
|
||||
const GLenum FUNC_SUBTRACT = 0x800A;
|
||||
const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
|
||||
|
||||
// Separate Blend Functions
|
||||
const GLenum BLEND_DST_RGB = 0x80C8;
|
||||
const GLenum BLEND_SRC_RGB = 0x80C9;
|
||||
const GLenum BLEND_DST_ALPHA = 0x80CA;
|
||||
const GLenum BLEND_SRC_ALPHA = 0x80CB;
|
||||
const GLenum CONSTANT_COLOR = 0x8001;
|
||||
const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
|
||||
const GLenum CONSTANT_ALPHA = 0x8003;
|
||||
const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
|
||||
const GLenum BLEND_COLOR = 0x8005;
|
||||
|
||||
// Buffer Objects
|
||||
const GLenum ARRAY_BUFFER = 0x8892;
|
||||
const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
|
||||
const GLenum ARRAY_BUFFER_BINDING = 0x8894;
|
||||
const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
|
||||
|
||||
const GLenum STREAM_DRAW = 0x88E0;
|
||||
const GLenum STATIC_DRAW = 0x88E4;
|
||||
const GLenum DYNAMIC_DRAW = 0x88E8;
|
||||
|
||||
const GLenum BUFFER_SIZE = 0x8764;
|
||||
const GLenum BUFFER_USAGE = 0x8765;
|
||||
|
||||
const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
|
||||
|
||||
// CullFaceMode
|
||||
const GLenum FRONT = 0x0404;
|
||||
const GLenum BACK = 0x0405;
|
||||
const GLenum FRONT_AND_BACK = 0x0408;
|
||||
|
||||
// EnableCap
|
||||
// TEXTURE_2D
|
||||
const GLenum CULL_FACE = 0x0B44;
|
||||
const GLenum BLEND = 0x0BE2;
|
||||
const GLenum DITHER = 0x0BD0;
|
||||
const GLenum STENCIL_TEST = 0x0B90;
|
||||
const GLenum DEPTH_TEST = 0x0B71;
|
||||
const GLenum SCISSOR_TEST = 0x0C11;
|
||||
const GLenum POLYGON_OFFSET_FILL = 0x8037;
|
||||
const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
|
||||
const GLenum SAMPLE_COVERAGE = 0x80A0;
|
||||
|
||||
// ErrorCode
|
||||
const GLenum NO_ERROR = 0;
|
||||
const GLenum INVALID_ENUM = 0x0500;
|
||||
const GLenum INVALID_VALUE = 0x0501;
|
||||
const GLenum INVALID_OPERATION = 0x0502;
|
||||
const GLenum OUT_OF_MEMORY = 0x0505;
|
||||
|
||||
// FrontFaceDirection
|
||||
const GLenum CW = 0x0900;
|
||||
const GLenum CCW = 0x0901;
|
||||
|
||||
// GetPName
|
||||
const GLenum LINE_WIDTH = 0x0B21;
|
||||
const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
|
||||
const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
|
||||
const GLenum CULL_FACE_MODE = 0x0B45;
|
||||
const GLenum FRONT_FACE = 0x0B46;
|
||||
const GLenum DEPTH_RANGE = 0x0B70;
|
||||
const GLenum DEPTH_WRITEMASK = 0x0B72;
|
||||
const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
|
||||
const GLenum DEPTH_FUNC = 0x0B74;
|
||||
const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
|
||||
const GLenum STENCIL_FUNC = 0x0B92;
|
||||
const GLenum STENCIL_FAIL = 0x0B94;
|
||||
const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
|
||||
const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
|
||||
const GLenum STENCIL_REF = 0x0B97;
|
||||
const GLenum STENCIL_VALUE_MASK = 0x0B93;
|
||||
const GLenum STENCIL_WRITEMASK = 0x0B98;
|
||||
const GLenum STENCIL_BACK_FUNC = 0x8800;
|
||||
const GLenum STENCIL_BACK_FAIL = 0x8801;
|
||||
const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
|
||||
const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
|
||||
const GLenum STENCIL_BACK_REF = 0x8CA3;
|
||||
const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
|
||||
const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
|
||||
const GLenum VIEWPORT = 0x0BA2;
|
||||
const GLenum SCISSOR_BOX = 0x0C10;
|
||||
const GLenum COLOR_CLEAR_VALUE = 0x0C22;
|
||||
const GLenum COLOR_WRITEMASK = 0x0C23;
|
||||
const GLenum UNPACK_ALIGNMENT = 0x0CF5;
|
||||
const GLenum PACK_ALIGNMENT = 0x0D05;
|
||||
const GLenum MAX_TEXTURE_SIZE = 0x0D33;
|
||||
const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
|
||||
const GLenum SUBPIXEL_BITS = 0x0D50;
|
||||
const GLenum RED_BITS = 0x0D52;
|
||||
const GLenum GREEN_BITS = 0x0D53;
|
||||
const GLenum BLUE_BITS = 0x0D54;
|
||||
const GLenum ALPHA_BITS = 0x0D55;
|
||||
const GLenum DEPTH_BITS = 0x0D56;
|
||||
const GLenum STENCIL_BITS = 0x0D57;
|
||||
const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
|
||||
const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
|
||||
const GLenum TEXTURE_BINDING_2D = 0x8069;
|
||||
const GLenum SAMPLE_BUFFERS = 0x80A8;
|
||||
const GLenum SAMPLES = 0x80A9;
|
||||
const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
|
||||
const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
|
||||
|
||||
// GetTexureParameter
|
||||
const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
|
||||
|
||||
// HintMode
|
||||
const GLenum DONT_CARE = 0x1100;
|
||||
const GLenum FASTEST = 0x1101;
|
||||
const GLenum NICEST = 0x1102;
|
||||
|
||||
// HintTarget
|
||||
const GLenum GENERATE_MIPMAP_HINT = 0x8192;
|
||||
|
||||
// DataType
|
||||
const GLenum BYTE = 0x1400;
|
||||
const GLenum UNSIGNED_BYTE = 0x1401;
|
||||
const GLenum SHORT = 0x1402;
|
||||
const GLenum UNSIGNED_SHORT = 0x1403;
|
||||
const GLenum INT = 0x1404;
|
||||
const GLenum UNSIGNED_INT = 0x1405;
|
||||
const GLenum FLOAT = 0x1406;
|
||||
|
||||
// PixelFormat
|
||||
const GLenum DEPTH_COMPONENT = 0x1902;
|
||||
const GLenum ALPHA = 0x1906;
|
||||
const GLenum RGB = 0x1907;
|
||||
const GLenum RGBA = 0x1908;
|
||||
const GLenum LUMINANCE = 0x1909;
|
||||
const GLenum LUMINANCE_ALPHA = 0x190A;
|
||||
|
||||
// PixelType
|
||||
const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
|
||||
const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
|
||||
const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
|
||||
|
||||
// Shaders
|
||||
const GLenum FRAGMENT_SHADER = 0x8B30;
|
||||
const GLenum VERTEX_SHADER = 0x8B31;
|
||||
const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
|
||||
const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
|
||||
const GLenum MAX_VARYING_VECTORS = 0x8DFC;
|
||||
const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
|
||||
const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
|
||||
const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
|
||||
const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
|
||||
const GLenum SHADER_TYPE = 0x8B4F;
|
||||
const GLenum DELETE_STATUS = 0x8B80;
|
||||
const GLenum LINK_STATUS = 0x8B82;
|
||||
const GLenum VALIDATE_STATUS = 0x8B83;
|
||||
const GLenum ATTACHED_SHADERS = 0x8B85;
|
||||
const GLenum ACTIVE_UNIFORMS = 0x8B86;
|
||||
const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
|
||||
const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
|
||||
const GLenum CURRENT_PROGRAM = 0x8B8D;
|
||||
|
||||
// StencilFunction
|
||||
const GLenum NEVER = 0x0200;
|
||||
const GLenum LESS = 0x0201;
|
||||
const GLenum EQUAL = 0x0202;
|
||||
const GLenum LEQUAL = 0x0203;
|
||||
const GLenum GREATER = 0x0204;
|
||||
const GLenum NOTEQUAL = 0x0205;
|
||||
const GLenum GEQUAL = 0x0206;
|
||||
const GLenum ALWAYS = 0x0207;
|
||||
|
||||
// StencilOp
|
||||
const GLenum KEEP = 0x1E00;
|
||||
const GLenum REPLACE = 0x1E01;
|
||||
const GLenum INCR = 0x1E02;
|
||||
const GLenum DECR = 0x1E03;
|
||||
const GLenum INVERT = 0x150A;
|
||||
const GLenum INCR_WRAP = 0x8507;
|
||||
const GLenum DECR_WRAP = 0x8508;
|
||||
|
||||
// StringName
|
||||
const GLenum VENDOR = 0x1F00;
|
||||
const GLenum RENDERER = 0x1F01;
|
||||
const GLenum VERSION = 0x1F02;
|
||||
|
||||
// TextureMagFilter
|
||||
const GLenum NEAREST = 0x2600;
|
||||
const GLenum LINEAR = 0x2601;
|
||||
|
||||
// TextureMinFilter
|
||||
const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
|
||||
const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
|
||||
const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
|
||||
const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
|
||||
|
||||
// TextureParameterName
|
||||
const GLenum TEXTURE_MAG_FILTER = 0x2800;
|
||||
const GLenum TEXTURE_MIN_FILTER = 0x2801;
|
||||
const GLenum TEXTURE_WRAP_S = 0x2802;
|
||||
const GLenum TEXTURE_WRAP_T = 0x2803;
|
||||
|
||||
// TextureTarget
|
||||
const GLenum TEXTURE_2D = 0x0DE1;
|
||||
const GLenum TEXTURE = 0x1702;
|
||||
|
||||
const GLenum TEXTURE_CUBE_MAP = 0x8513;
|
||||
const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
|
||||
const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
|
||||
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
|
||||
const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
|
||||
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
|
||||
const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
|
||||
const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
|
||||
const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
|
||||
|
||||
// TextureUnit
|
||||
const GLenum TEXTURE0 = 0x84C0;
|
||||
const GLenum TEXTURE1 = 0x84C1;
|
||||
const GLenum TEXTURE2 = 0x84C2;
|
||||
const GLenum TEXTURE3 = 0x84C3;
|
||||
const GLenum TEXTURE4 = 0x84C4;
|
||||
const GLenum TEXTURE5 = 0x84C5;
|
||||
const GLenum TEXTURE6 = 0x84C6;
|
||||
const GLenum TEXTURE7 = 0x84C7;
|
||||
const GLenum TEXTURE8 = 0x84C8;
|
||||
const GLenum TEXTURE9 = 0x84C9;
|
||||
const GLenum TEXTURE10 = 0x84CA;
|
||||
const GLenum TEXTURE11 = 0x84CB;
|
||||
const GLenum TEXTURE12 = 0x84CC;
|
||||
const GLenum TEXTURE13 = 0x84CD;
|
||||
const GLenum TEXTURE14 = 0x84CE;
|
||||
const GLenum TEXTURE15 = 0x84CF;
|
||||
const GLenum TEXTURE16 = 0x84D0;
|
||||
const GLenum TEXTURE17 = 0x84D1;
|
||||
const GLenum TEXTURE18 = 0x84D2;
|
||||
const GLenum TEXTURE19 = 0x84D3;
|
||||
const GLenum TEXTURE20 = 0x84D4;
|
||||
const GLenum TEXTURE21 = 0x84D5;
|
||||
const GLenum TEXTURE22 = 0x84D6;
|
||||
const GLenum TEXTURE23 = 0x84D7;
|
||||
const GLenum TEXTURE24 = 0x84D8;
|
||||
const GLenum TEXTURE25 = 0x84D9;
|
||||
const GLenum TEXTURE26 = 0x84DA;
|
||||
const GLenum TEXTURE27 = 0x84DB;
|
||||
const GLenum TEXTURE28 = 0x84DC;
|
||||
const GLenum TEXTURE29 = 0x84DD;
|
||||
const GLenum TEXTURE30 = 0x84DE;
|
||||
const GLenum TEXTURE31 = 0x84DF;
|
||||
const GLenum ACTIVE_TEXTURE = 0x84E0;
|
||||
|
||||
// TextureWrapMode
|
||||
const GLenum REPEAT = 0x2901;
|
||||
const GLenum CLAMP_TO_EDGE = 0x812F;
|
||||
const GLenum MIRRORED_REPEAT = 0x8370;
|
||||
|
||||
// Uniform Types
|
||||
const GLenum FLOAT_VEC2 = 0x8B50;
|
||||
const GLenum FLOAT_VEC3 = 0x8B51;
|
||||
const GLenum FLOAT_VEC4 = 0x8B52;
|
||||
const GLenum INT_VEC2 = 0x8B53;
|
||||
const GLenum INT_VEC3 = 0x8B54;
|
||||
const GLenum INT_VEC4 = 0x8B55;
|
||||
const GLenum BOOL = 0x8B56;
|
||||
const GLenum BOOL_VEC2 = 0x8B57;
|
||||
const GLenum BOOL_VEC3 = 0x8B58;
|
||||
const GLenum BOOL_VEC4 = 0x8B59;
|
||||
const GLenum FLOAT_MAT2 = 0x8B5A;
|
||||
const GLenum FLOAT_MAT3 = 0x8B5B;
|
||||
const GLenum FLOAT_MAT4 = 0x8B5C;
|
||||
const GLenum SAMPLER_2D = 0x8B5E;
|
||||
const GLenum SAMPLER_CUBE = 0x8B60;
|
||||
|
||||
// Vertex Arrays
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
|
||||
const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
|
||||
|
||||
// Read Format
|
||||
const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
|
||||
const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
|
||||
|
||||
// Shader Source
|
||||
const GLenum COMPILE_STATUS = 0x8B81;
|
||||
|
||||
// Shader Precision-Specified Types
|
||||
const GLenum LOW_FLOAT = 0x8DF0;
|
||||
const GLenum MEDIUM_FLOAT = 0x8DF1;
|
||||
const GLenum HIGH_FLOAT = 0x8DF2;
|
||||
const GLenum LOW_INT = 0x8DF3;
|
||||
const GLenum MEDIUM_INT = 0x8DF4;
|
||||
const GLenum HIGH_INT = 0x8DF5;
|
||||
|
||||
// Framebuffer Object
|
||||
const GLenum FRAMEBUFFER = 0x8D40;
|
||||
const GLenum RENDERBUFFER = 0x8D41;
|
||||
|
||||
const GLenum RGBA4 = 0x8056;
|
||||
const GLenum RGB5_A1 = 0x8057;
|
||||
const GLenum RGB565 = 0x8D62;
|
||||
const GLenum DEPTH_COMPONENT16 = 0x81A5;
|
||||
const GLenum STENCIL_INDEX8 = 0x8D48;
|
||||
const GLenum DEPTH_STENCIL = 0x84F9;
|
||||
|
||||
const GLenum RENDERBUFFER_WIDTH = 0x8D42;
|
||||
const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
|
||||
const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
|
||||
const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
|
||||
const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
|
||||
const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
|
||||
const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
|
||||
const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
|
||||
const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
|
||||
|
||||
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
|
||||
const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
|
||||
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
|
||||
const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
|
||||
|
||||
const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
|
||||
const GLenum DEPTH_ATTACHMENT = 0x8D00;
|
||||
const GLenum STENCIL_ATTACHMENT = 0x8D20;
|
||||
const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
|
||||
|
||||
const GLenum NONE = 0;
|
||||
|
||||
const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
|
||||
const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
|
||||
const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
|
||||
const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
|
||||
const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
|
||||
|
||||
const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
|
||||
const GLenum RENDERBUFFER_BINDING = 0x8CA7;
|
||||
const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
|
||||
|
||||
const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
|
||||
|
||||
// WebGL-specific enums
|
||||
const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
|
||||
const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
|
||||
const GLenum CONTEXT_LOST_WEBGL = 0x9242;
|
||||
const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
|
||||
const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
|
||||
};
|
|
@ -173,6 +173,7 @@ libweb_js_wrapper(UIEvents/UIEvent)
|
|||
libweb_js_wrapper(URL/URL)
|
||||
libweb_js_wrapper(URL/URLSearchParams ITERABLE)
|
||||
libweb_js_wrapper(WebGL/WebGLContextEvent)
|
||||
libweb_js_wrapper(WebGL/WebGLRenderingContext)
|
||||
libweb_js_wrapper(WebSockets/WebSocket)
|
||||
libweb_js_wrapper(XHR/ProgressEvent)
|
||||
libweb_js_wrapper(XHR/XMLHttpRequest)
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue