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LibJS: Move intrinsics to the realm
Intrinsics, i.e. mostly constructor and prototype objects, but also things like empty and new object shape now live on a new heap-allocated JS::Intrinsics object, thus completing the long journey of taking all the magic away from the global object. This represents the Realm's [[Intrinsics]] slot in the spec and matches its existing [[GlobalObject]] / [[GlobalEnv]] slots in terms of architecture. In the majority of cases it should now be possibly to fully allocate a regular object without the global object existing, and in fact that's what we do now - the realm is allocated before the global object, and the intrinsics between both :^)
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sideshowbarker
2024-07-17 07:41:37 +09:00
Author: https://github.com/linusg
Commit: 50428ea8d2
Pull-request: https://github.com/SerenityOS/serenity/pull/15035
Reviewed-by: https://github.com/davidot
217 changed files with 1305 additions and 1039 deletions
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@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2020, Linus Groh <linusg@serenityos.org>
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* Copyright (c) 2020-2022, Linus Groh <linusg@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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@ -11,7 +11,7 @@ namespace JS {
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BigIntObject* BigIntObject::create(Realm& realm, BigInt& bigint)
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{
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return realm.heap().allocate<BigIntObject>(realm, bigint, *realm.global_object().bigint_prototype());
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return realm.heap().allocate<BigIntObject>(realm, bigint, *realm.intrinsics().bigint_prototype());
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}
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BigIntObject::BigIntObject(BigInt& bigint, Object& prototype)
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