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LibSyntax+Libraries: Replace TextStyle with Gfx::TextAttributes
Rather than creating a TextStyle struct, and then copying its fields over to a TextAttributes, let's just create a TextAttributes to start with. This also simplifies the syntax highlighting code by letting us define underlines along with the other text styling.
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parent
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406a7ea577
Notes:
sideshowbarker
2024-07-17 02:08:15 +09:00
Author: https://github.com/AtkinsSJ
Commit: 406a7ea577
Pull-request: https://github.com/SerenityOS/serenity/pull/17866
10 changed files with 59 additions and 90 deletions
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@ -10,7 +10,7 @@
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namespace CMake {
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static Syntax::TextStyle style_for_token_type(Gfx::Palette const& palette, Token::Type type)
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static Gfx::TextAttributes style_for_token_type(Gfx::Palette const& palette, Token::Type type)
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{
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switch (type) {
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case Token::Type::BracketComment:
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@ -30,7 +30,7 @@ static Syntax::TextStyle style_for_token_type(Gfx::Palette const& palette, Token
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case Token::Type::UnquotedArgument:
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return { palette.syntax_parameter() };
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case Token::Type::Garbage:
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return { palette.red() };
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return { palette.red(), {}, false, Gfx::TextAttributes::UnderlineStyle::Wavy, palette.red() };
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case Token::Type::VariableReference:
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// This is a bit arbitrary, since we don't have a color specifically for this.
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return { palette.syntax_preprocessor_value() };
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@ -66,13 +66,7 @@ void SyntaxHighlighter::rehighlight(Gfx::Palette const& palette)
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if (!span.range.is_valid())
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return;
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auto style = style_for_token_type(palette, type);
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span.attributes.color = style.color;
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span.attributes.bold = style.bold;
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if (type == Token::Type::Garbage) {
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span.attributes.underline_color = palette.red();
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span.attributes.underline_style = Gfx::TextAttributes::UnderlineStyle::Wavy;
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}
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span.attributes = style_for_token_type(palette, type);
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span.is_skippable = false;
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span.data = static_cast<u64>(type);
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spans.append(move(span));
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