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LibGUI: Actually use the Action alternate shortcut
This adds the actual functionality to Window and Application.
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parent
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3e6a5af32b
Notes:
sideshowbarker
2024-07-18 11:33:51 +09:00
Author: https://github.com/aatosmajava
Commit: 3e6a5af32b
Pull-request: https://github.com/SerenityOS/serenity/pull/8230
Reviewed-by: https://github.com/MaxWipfli
3 changed files with 4 additions and 2 deletions
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@ -113,11 +113,13 @@ void Application::quit(int exit_code)
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void Application::register_global_shortcut_action(Badge<Action>, Action& action)
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{
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m_global_shortcut_actions.set(action.shortcut(), &action);
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m_global_shortcut_actions.set(action.alternate_shortcut(), &action);
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}
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void Application::unregister_global_shortcut_action(Badge<Action>, Action& action)
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{
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m_global_shortcut_actions.remove(action.shortcut());
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m_global_shortcut_actions.remove(action.alternate_shortcut());
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}
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Action* Application::action_for_key_event(const KeyEvent& event)
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@ -829,7 +829,7 @@ Action* Widget::action_for_key_event(const KeyEvent& event)
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Action* found_action = nullptr;
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for_each_child_of_type<Action>([&](auto& action) {
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if (action.shortcut() == shortcut) {
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if (action.shortcut() == shortcut || action.alternate_shortcut() == shortcut) {
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found_action = &action;
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return IterationDecision::Break;
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}
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@ -982,7 +982,7 @@ Action* Window::action_for_key_event(const KeyEvent& event)
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Shortcut shortcut(event.modifiers(), (KeyCode)event.key());
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Action* found_action = nullptr;
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for_each_child_of_type<Action>([&](auto& action) {
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if (action.shortcut() == shortcut) {
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if (action.shortcut() == shortcut || action.alternate_shortcut() == shortcut) {
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found_action = &action;
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return IterationDecision::Break;
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}
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