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Solitaire: Disable filling with background color during end animation

This fixes #7792.

The visual glitches with card corners, and the screen-clear when
opening a menu, were both caused by the widgets having
`fill_with_background_color` set. We need that set most of the time,
so we just disable it for the duration of the game-over animation.

Also resove a FIXME that no longer applies. :^)
This commit is contained in:
Sam Atkins 2021-06-12 21:11:54 +01:00 committed by Linus Groh
parent 679f831451
commit 364d728e66
Notes: sideshowbarker 2024-07-18 12:18:02 +09:00
2 changed files with 12 additions and 1 deletions

View file

@ -52,6 +52,7 @@ void Game::timer_event(Core::TimerEvent&)
if (m_start_game_over_animation_next_frame) {
m_start_game_over_animation_next_frame = false;
m_game_over_animation = true;
set_background_fill_enabled(false);
} else if (m_game_over_animation) {
VERIFY(!m_animation.card().is_null());
if (m_animation.card()->position().x() >= Game::width || m_animation.card()->rect().right() <= 0)
@ -73,6 +74,15 @@ void Game::create_new_animation_card()
m_animation = Animation(card, rand_float() + .4f, x_sgn * ((rand() % 3) + 2), .6f + rand_float() * .4f);
}
void Game::set_background_fill_enabled(bool enabled)
{
Widget* widget = this;
while (widget) {
widget->set_fill_with_background_color(enabled);
widget = widget->parent_widget();
}
}
void Game::start_game_over_animation()
{
if (m_game_over_animation)
@ -100,6 +110,7 @@ void Game::stop_game_over_animation()
if (!m_game_over_animation)
return;
set_background_fill_enabled(true);
m_game_over_animation = false;
update();
@ -188,7 +199,6 @@ void Game::keydown_event(GUI::KeyEvent& event)
auto_move_eligible_cards_to_foundations();
} else if (event.key() == KeyCode::Key_Space) {
draw_cards();
invalidate_layout(); // FIXME: Stock stack won't render properly after draw_cards() without this
} else if (event.shift() && event.key() == KeyCode::Key_F11) {
dump_layout();
}

View file

@ -170,6 +170,7 @@ private:
void start_game_over_animation();
void stop_game_over_animation();
void create_new_animation_card();
void set_background_fill_enabled(bool);
void check_for_game_over();
void dump_layout() const;