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LibWeb: Implement pending promises in BaseAudioContext

Move the pending promises list from AudioContext to BaseAudioContext and
deal with all remaining FIXMEs.
This commit is contained in:
Jelle Raaijmakers 2024-10-17 10:46:27 +02:00 committed by Tim Flynn
parent 0310b47a7b
commit 2df3488840
Notes: github-actions[bot] 2024-10-17 12:49:07 +00:00
4 changed files with 25 additions and 17 deletions

View file

@ -92,7 +92,6 @@ void AudioContext::initialize(JS::Realm& realm)
void AudioContext::visit_edges(Cell::Visitor& visitor)
{
Base::visit_edges(visitor);
visitor.visit(m_pending_promises);
visitor.visit(m_pending_resume_promises);
}
@ -107,7 +106,6 @@ AudioTimestamp AudioContext::get_output_timestamp()
WebIDL::ExceptionOr<JS::NonnullGCPtr<JS::Promise>> AudioContext::resume()
{
auto& realm = this->realm();
auto& vm = realm.vm();
// 1. If this's relevant global object's associated Document is not fully active then return a promise rejected with "InvalidStateError" DOMException.
auto const& associated_document = verify_cast<HTML::Window>(HTML::relevant_global_object(*this)).associated_document();
@ -128,8 +126,8 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<JS::Promise>> AudioContext::resume()
// 5. If the context is not allowed to start, append promise to [[pending promises]] and [[pending resume promises]] and abort these steps, returning promise.
if (m_allowed_to_start) {
TRY_OR_THROW_OOM(vm, m_pending_promises.try_append(promise));
TRY_OR_THROW_OOM(vm, m_pending_resume_promises.try_append(promise));
m_pending_promises.append(promise);
m_pending_resume_promises.append(promise);
}
// 6. Set the [[control thread state]] on the AudioContext to running.
@ -150,25 +148,29 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<JS::Promise>> AudioContext::resume()
// 7.4.1: Reject all promises from [[pending resume promises]] in order, then clear [[pending resume promises]].
for (auto const& promise : m_pending_resume_promises) {
WebIDL::reject_promise(realm, promise, JS::js_null());
// 7.4.2: Additionally, remove those promises from [[pending promises]].
m_pending_promises.remove_first_matching([&promise](auto& pending_promise) {
return pending_promise == promise;
});
}
m_pending_resume_promises.clear();
// FIXME: 7.4.2: Additionally, remove those promises from [[pending promises]].
}));
}
// 7.5: queue a media element task to execute the following steps:
queue_a_media_element_task(JS::create_heap_function(heap(), [&realm, promise, this]() {
// 7.5.1: Resolve all promises from [[pending resume promises]] in order.
// 7.5.2: Clear [[pending resume promises]]. Additionally, remove those promises from
// [[pending promises]].
for (auto const& pending_resume_promise : m_pending_resume_promises) {
*pending_resume_promise->resolve();
m_pending_promises.remove_first_matching([&pending_resume_promise](auto& pending_promise) {
return pending_promise == pending_resume_promise;
});
}
// 7.5.2: Clear [[pending resume promises]].
m_pending_resume_promises.clear();
// FIXME: Additionally, remove those promises from [[pending promises]].
// 7.5.3: Resolve promise.
*promise->resolve();
@ -192,7 +194,6 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<JS::Promise>> AudioContext::resume()
WebIDL::ExceptionOr<JS::NonnullGCPtr<JS::Promise>> AudioContext::suspend()
{
auto& realm = this->realm();
auto& vm = realm.vm();
// 1. If this's relevant global object's associated Document is not fully active then return a promise rejected with "InvalidStateError" DOMException.
auto const& associated_document = verify_cast<HTML::Window>(HTML::relevant_global_object(*this)).associated_document();
@ -209,7 +210,7 @@ WebIDL::ExceptionOr<JS::NonnullGCPtr<JS::Promise>> AudioContext::suspend()
}
// 4. Append promise to [[pending promises]].
TRY_OR_THROW_OOM(vm, m_pending_promises.try_append(promise));
m_pending_promises.append(promise);
// 5. Set [[suspended by user]] to true.
m_suspended_by_user = true;