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LibJS+LibWeb: Rename Heap::allocate_without_realm to Heap::allocate

Now that the heap has no knowledge about a JavaScript realm and is
purely for managing the memory of the heap, it does not make sense
to name this function to say that it is a non-realm variant.
This commit is contained in:
Shannon Booth 2024-11-14 06:13:46 +13:00 committed by Tim Flynn
parent 9b79a686eb
commit 1e54003cb1
Notes: github-actions[bot] 2024-11-13 21:52:39 +00:00
115 changed files with 243 additions and 243 deletions

View file

@ -246,7 +246,7 @@ Result<NonnullGCPtr<SourceTextModule>, Vector<ParserError>> SourceTextModule::pa
// [[HostDefined]]: hostDefined, [[ECMAScriptCode]]: body, [[Context]]: empty, [[ImportMeta]]: empty,
// [[RequestedModules]]: requestedModules, [[ImportEntries]]: importEntries, [[LocalExportEntries]]: localExportEntries,
// [[IndirectExportEntries]]: indirectExportEntries, [[StarExportEntries]]: starExportEntries, [[DFSIndex]]: empty, [[DFSAncestorIndex]]: empty }.
return realm.heap().allocate_without_realm<SourceTextModule>(
return realm.heap().allocate<SourceTextModule>(
realm,
filename,
host_defined,
@ -359,7 +359,7 @@ ThrowCompletionOr<void> SourceTextModule::initialize_environment(VM& vm)
// Note: This must be true because we use a reference.
// 5. Let env be NewModuleEnvironment(realm.[[GlobalEnv]]).
auto environment = vm.heap().allocate_without_realm<ModuleEnvironment>(&realm().global_environment());
auto environment = vm.heap().allocate<ModuleEnvironment>(&realm().global_environment());
// 6. Set module.[[Environment]] to env.
set_environment(environment);