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LibCore: Move event queueing to a per-thread event queue
Instead of juggling events between individual instances of Core::EventLoop, move queueing and processing to a separate per-thread queue (ThreadEventQueue).
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1587caef84
Notes:
sideshowbarker
2024-07-17 10:16:43 +09:00
Author: https://github.com/awesomekling
Commit: 1587caef84
Pull-request: https://github.com/SerenityOS/serenity/pull/18493
Reviewed-by: https://github.com/FireFox317
6 changed files with 184 additions and 102 deletions
44
Userland/Libraries/LibCore/ThreadEventQueue.h
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44
Userland/Libraries/LibCore/ThreadEventQueue.h
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/*
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* Copyright (c) 2023, Andreas Kling <kling@serenityos.org>
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*
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* SPDX-License-Identifier: BSD-2-Clause
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*/
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#pragma once
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#include <AK/NonnullOwnPtr.h>
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#include <AK/OwnPtr.h>
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namespace Core {
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// Per-thread global event queue. This is where events are queued for the EventLoop to process.
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// There is only one ThreadEventQueue per thread, and it is accessed via ThreadEventQueue::current().
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// It is allowed to post events to other threads' event queues.
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class ThreadEventQueue {
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AK_MAKE_NONCOPYABLE(ThreadEventQueue);
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AK_MAKE_NONMOVABLE(ThreadEventQueue);
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public:
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static ThreadEventQueue& current();
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// Process all queued events. Returns the number of events that were processed.
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size_t process();
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// Posts an event to the event queue.
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void post_event(Object& receiver, NonnullOwnPtr<Event>);
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// Used by Threading::BackgroundAction.
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void add_job(NonnullRefPtr<Promise<NonnullRefPtr<Object>>>);
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// Returns true if there are events waiting to be flushed.
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bool has_pending_events() const;
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private:
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ThreadEventQueue();
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~ThreadEventQueue();
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struct Private;
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OwnPtr<Private> m_private;
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};
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}
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