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LibWeb/WebGL: Implement WebGLRenderingContextBase.depthRange()
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parent
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0805911a93
Notes:
sideshowbarker
2024-07-17 10:15:38 +09:00
Author: https://github.com/Lubrsi
Commit: 0805911a93
Pull-request: https://github.com/SerenityOS/serenity/pull/14184
Reviewed-by: https://github.com/Quaker762 ✅
Reviewed-by: https://github.com/gmta ✅
Reviewed-by: https://github.com/linusg ✅
Reviewed-by: https://github.com/sunverwerth
3 changed files with 15 additions and 0 deletions
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@ -199,6 +199,19 @@ void WebGLRenderingContextBase::depth_mask(GLboolean mask)
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m_context->gl_depth_mask(mask);
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}
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void WebGLRenderingContextBase::depth_range(GLclampf z_near, GLclampf z_far)
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{
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if (m_context_lost)
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return;
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dbgln_if(WEBGL_CONTEXT_DEBUG, "WebGLRenderingContextBase::depth_range(z_near={}, z_far={})", z_near, z_far);
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// https://www.khronos.org/registry/webgl/specs/latest/1.0/#VIEWPORT_DEPTH_RANGE
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// "The WebGL API does not support depth ranges with where the near plane is mapped to a value greater than that of the far plane. A call to depthRange will generate an INVALID_OPERATION error if zNear is greater than zFar."
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RETURN_WITH_WEBGL_ERROR_IF(z_near > z_far, GL_INVALID_OPERATION);
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m_context->gl_depth_range(z_near, z_far);
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}
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void WebGLRenderingContextBase::finish()
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{
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if (m_context_lost)
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@ -40,6 +40,7 @@ public:
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void depth_func(GLenum func);
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void depth_mask(GLboolean mask);
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void depth_range(GLclampf z_near, GLclampf z_far);
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void finish();
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void flush();
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@ -35,6 +35,7 @@ interface mixin WebGLRenderingContextBase {
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undefined depthFunc(GLenum func);
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undefined depthMask(GLboolean flag);
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undefined depthRange(GLclampf zNear, GLclampf zFar);
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undefined finish();
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undefined flush();
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