/*
 * Copyright (c) 2021, Ali Mohammad Pur <mpfard@serenityos.org>
 * Copyright (c) 2023, Tim Flynn <trflynn89@serenityos.org>
 *
 * SPDX-License-Identifier: BSD-2-Clause
 */

#pragma once

#include <AK/Optional.h>
#include <LibGC/Root.h>
#include <LibJS/Forward.h>
#include <LibJS/Runtime/Completion.h>
#include <LibJS/Runtime/NativeFunction.h>
#include <LibJS/Runtime/PrototypeObject.h>
#include <LibJS/Runtime/Value.h>
#include <LibWasm/AbstractMachine/AbstractMachine.h>
#include <LibWeb/Forward.h>

namespace Web::WebAssembly {

void visit_edges(JS::Object&, JS::Cell::Visitor&);
void finalize(JS::Object&);
void initialize(JS::Object&, JS::Realm&);

bool validate(JS::VM&, GC::Root<WebIDL::BufferSource>& bytes);
WebIDL::ExceptionOr<GC::Ref<WebIDL::Promise>> compile(JS::VM&, GC::Root<WebIDL::BufferSource>& bytes);
WebIDL::ExceptionOr<GC::Ref<WebIDL::Promise>> compile_streaming(JS::VM&, GC::Root<WebIDL::Promise> source);

WebIDL::ExceptionOr<GC::Ref<WebIDL::Promise>> instantiate(JS::VM&, GC::Root<WebIDL::BufferSource>& bytes, Optional<GC::Root<JS::Object>>& import_object);
WebIDL::ExceptionOr<GC::Ref<WebIDL::Promise>> instantiate(JS::VM&, Module const& module_object, Optional<GC::Root<JS::Object>>& import_object);
WebIDL::ExceptionOr<GC::Ref<WebIDL::Promise>> instantiate_streaming(JS::VM&, GC::Root<WebIDL::Promise> source, Optional<GC::Root<JS::Object>>& import_object);

namespace Detail {

struct CompiledWebAssemblyModule : public RefCounted<CompiledWebAssemblyModule> {
    explicit CompiledWebAssemblyModule(NonnullRefPtr<Wasm::Module> module)
        : module(move(module))
    {
    }

    NonnullRefPtr<Wasm::Module> module;
};

class WebAssemblyCache {
public:
    void add_compiled_module(NonnullRefPtr<CompiledWebAssemblyModule> module) { m_compiled_modules.append(module); }
    void add_function_instance(Wasm::FunctionAddress address, GC::Ptr<JS::NativeFunction> function) { m_function_instances.set(address, function); }
    void add_imported_object(GC::Ptr<JS::Object> object) { m_imported_objects.set(object); }
    void add_extern_value(Wasm::ExternAddress address, JS::Value value) { m_extern_values.set(address, value); }
    void add_global_instance(Wasm::GlobalAddress address, GC::Ptr<WebAssembly::Global> global) { m_global_instances.set(address, global); }

    Optional<GC::Ptr<JS::NativeFunction>> get_function_instance(Wasm::FunctionAddress address) { return m_function_instances.get(address); }
    Optional<JS::Value> get_extern_value(Wasm::ExternAddress address) { return m_extern_values.get(address); }
    Optional<GC::Ptr<WebAssembly::Global>> get_global_instance(Wasm::GlobalAddress address) { return m_global_instances.get(address); }

    HashMap<Wasm::FunctionAddress, GC::Ptr<JS::NativeFunction>> function_instances() const { return m_function_instances; }
    HashMap<Wasm::ExternAddress, JS::Value> extern_values() const { return m_extern_values; }
    HashMap<Wasm::GlobalAddress, GC::Ptr<WebAssembly::Global>> global_instances() const { return m_global_instances; }
    HashTable<GC::Ptr<JS::Object>> imported_objects() const { return m_imported_objects; }
    Wasm::AbstractMachine& abstract_machine() { return m_abstract_machine; }

private:
    HashMap<Wasm::FunctionAddress, GC::Ptr<JS::NativeFunction>> m_function_instances;
    HashMap<Wasm::ExternAddress, JS::Value> m_extern_values;
    HashMap<Wasm::GlobalAddress, GC::Ptr<WebAssembly::Global>> m_global_instances;
    Vector<NonnullRefPtr<CompiledWebAssemblyModule>> m_compiled_modules;
    HashTable<GC::Ptr<JS::Object>> m_imported_objects;
    Wasm::AbstractMachine m_abstract_machine;
};

class ExportedWasmFunction final : public JS::NativeFunction {
    JS_OBJECT(ExportedWasmFunction, JS::NativeFunction);
    GC_DECLARE_ALLOCATOR(ExportedWasmFunction);

public:
    static GC::Ref<ExportedWasmFunction> create(JS::Realm&, FlyString const& name, ESCAPING Function<JS::ThrowCompletionOr<JS::Value>(JS::VM&)>, Wasm::FunctionAddress);
    virtual ~ExportedWasmFunction() override = default;

    Wasm::FunctionAddress exported_address() const { return m_exported_address; }

protected:
    ExportedWasmFunction(FlyString name, AK::Function<JS::ThrowCompletionOr<JS::Value>(JS::VM&)>, Wasm::FunctionAddress, Object& prototype);

private:
    Wasm::FunctionAddress m_exported_address;
};

WebAssemblyCache& get_cache(JS::Realm&);

JS::ThrowCompletionOr<NonnullOwnPtr<Wasm::ModuleInstance>> instantiate_module(JS::VM&, Wasm::Module const&, GC::Ptr<JS::Object> import_object);
JS::ThrowCompletionOr<NonnullRefPtr<CompiledWebAssemblyModule>> compile_a_webassembly_module(JS::VM&, ByteBuffer);
JS::NativeFunction* create_native_function(JS::VM&, Wasm::FunctionAddress address, String const& name, Instance* instance = nullptr);
JS::ThrowCompletionOr<Wasm::Value> to_webassembly_value(JS::VM&, JS::Value value, Wasm::ValueType const& type);
Wasm::Value default_webassembly_value(JS::VM&, Wasm::ValueType type);
JS::Value to_js_value(JS::VM&, Wasm::Value& wasm_value, Wasm::ValueType type);

extern HashMap<GC::Ptr<JS::Object>, WebAssemblyCache> s_caches;

}

// NOTE: This is technically not allowed by ECMA262, as the set of native errors is closed
//       our implementation uses this fact in places, but for the purposes of wasm returning
//       *some* kind of error, named e.g. 'WebAssembly.RuntimeError', this is sufficient.
#define DECLARE_WASM_NATIVE_ERROR(ClassName, snake_name, PrototypeName, ConstructorName) \
    class ClassName final : public JS::Error {                                           \
        JS_OBJECT(ClassName, Error);                                                     \
        GC_DECLARE_ALLOCATOR(ClassName);                                                 \
                                                                                         \
    public:                                                                              \
        static GC::Ref<ClassName> create(JS::Realm&);                                    \
        static GC::Ref<ClassName> create(JS::Realm&, String message);                    \
        static GC::Ref<ClassName> create(JS::Realm&, StringView message);                \
                                                                                         \
        explicit ClassName(Object& prototype);                                           \
        virtual ~ClassName() override = default;                                         \
    };

#define DECLARE_WASM_NATIVE_ERROR_CONSTRUCTOR(ClassName, snake_name, PrototypeName, ConstructorName)           \
    class ConstructorName final : public JS::NativeFunction {                                                  \
        JS_OBJECT(ConstructorName, NativeFunction);                                                            \
        GC_DECLARE_ALLOCATOR(ConstructorName);                                                                 \
                                                                                                               \
    public:                                                                                                    \
        virtual void initialize(JS::Realm&) override;                                                          \
        virtual ~ConstructorName() override;                                                                   \
        virtual JS::ThrowCompletionOr<JS::Value> call() override;                                              \
        virtual JS::ThrowCompletionOr<GC::Ref<JS::Object>> construct(JS::FunctionObject& new_target) override; \
                                                                                                               \
    private:                                                                                                   \
        explicit ConstructorName(JS::Realm&);                                                                  \
                                                                                                               \
        virtual bool has_constructor() const override                                                          \
        {                                                                                                      \
            return true;                                                                                       \
        }                                                                                                      \
    };

#define DECLARE_WASM_NATIVE_ERROR_PROTOTYPE(ClassName, snake_name, PrototypeName, ConstructorName) \
    class PrototypeName final : public JS::PrototypeObject<PrototypeName, ClassName> {             \
        JS_PROTOTYPE_OBJECT(PrototypeName, ClassName, ClassName);                                  \
        GC_DECLARE_ALLOCATOR(PrototypeName);                                                       \
                                                                                                   \
    public:                                                                                        \
        virtual void initialize(JS::Realm&) override;                                              \
        virtual ~PrototypeName() override = default;                                               \
                                                                                                   \
    private:                                                                                       \
        explicit PrototypeName(JS::Realm&);                                                        \
    };

DECLARE_WASM_NATIVE_ERROR_CONSTRUCTOR(CompilError, compile_error, CompileErrorPrototype, CompileErrorConstructor)
DECLARE_WASM_NATIVE_ERROR_CONSTRUCTOR(LinkError, link_error, LinkErrorPrototype, LinkErrorConstructor)
DECLARE_WASM_NATIVE_ERROR_CONSTRUCTOR(RuntimeError, runtime_error, RuntimeErrorPrototype, RuntimeErrorConstructor)

DECLARE_WASM_NATIVE_ERROR(CompileError, compile_error, CompileErrorPrototype, CompileErrorConstructor)
DECLARE_WASM_NATIVE_ERROR(LinkError, link_error, LinkErrorPrototype, LinkErrorConstructor)
DECLARE_WASM_NATIVE_ERROR(RuntimeError, runtime_error, LinkErrorPrototype, LinkErrorConstructor)

DECLARE_WASM_NATIVE_ERROR_PROTOTYPE(CompileError, compile_error, CompileErrorPrototype, CompileErrorConstructor)
DECLARE_WASM_NATIVE_ERROR_PROTOTYPE(LinkError, link_error, LinkErrorPrototype, LinkErrorConstructor)
DECLARE_WASM_NATIVE_ERROR_PROTOTYPE(RuntimeError, runtime_error, RuntimeErrorPrototype, LinkErrorConstructor)

#undef DECLARE_WASM_NATIVE_ERROR
#undef DECLARE_WASM_NATIVE_ERROR_PROTOTYPE
#undef DECLARE_WASM_NATIVE_ERROR_CONSTRUCTOR

}
